Archiverse Internet Archive
Lacks DHaze420
カナダ
誕生日11/13
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー27
フォロワー28
投稿数38
そうだね数1113
取得日時

I want to create text adventures and games in smileBASIC! I love this game!

投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4 5 6 7 8 9 10 1114
次のページ(過去)
返信[3]
親投稿
Lacks DHaze420
I agree. I'm working on a different one that has actual character stats. And the only ways to die will be combat and traps. No cheap tricks. At the very least I should have made this game continue at the point of the last choice you made.
0そうだね
プレイ済み
プレイ日記
Lacks DHaze420
MKAKN541 Enjoy
7そうだね
プレイ済み
返信[1]
親投稿
Lacks DHaze420
Can you provide more description for this engine?
1そうだね
プレイ済み
返信[3]
親投稿
Lacks DHaze420
Chem? That art style looks very familiar! I like it!
0そうだね
プレイ済み
返信[7]
親投稿
Lacks DHaze420
Also, now you know what it feels like for me to read this miiverse lol. Google translate, as good as you are, you suck!
0そうだね
未プレイ
返信[6]
親投稿
Lacks DHaze420
We are wondering what EXKB is used for. Seems like "extension keyboard." Maybe it was for a canceled peripheral or is used in BIG to get usb keyboard input
0そうだね
未プレイ
返信[3]
親投稿
Lacks DHaze420
Switching to English, sorry. We assume it has something to do with a keyboard attachment. The guys at SBS are trying to make a syntax highlighter for notepad++ to make editing on PC easier since we can't use keyboard with the 3ds version. And big isn't announced in NA yet. And a tutor program to help people learn.
0そうだね
未プレイ
トピック
受付中
Lacks DHaze420

カナダの質問。

smileBASIC source の出身の私の友達は、EXKBコマンドが何のために不思議に思っていましたか? Apologies for Google translate
3そうだね
未プレイ
返信[8]
親投稿
Lacks DHaze420
It's a weekday. Wait until Sat/sun
3そうだね
プレイ済み
プレイ日記
Lacks DHaze420
I'm back and working on a new text adventure. I hope the story ends up being interesting to most people.
8そうだね
プレイ済み
返信[2]
親投稿
Lacks DHaze420
I hope you are able to pull off what you intend on doing with this game. I never had PTC and would love to play this.
0そうだね
プレイ済み
返信[11]
親投稿
Lacks DHaze420
Good reputation you're building in the small community, bud. Real smart.
6そうだね
プレイ済み
返信[2]
親投稿
Lacks DHaze420
Come on snookems, you know there is a SB(S) chat out there. You go in it. I talked to you this morning.
0そうだね
プレイ済み
返信[8]
親投稿
Lacks DHaze420
cool. I am also working on a text based game, but mine may require the save feature with how long I plan to make it
0そうだね
プレイ済み
返信[6]
親投稿
Lacks DHaze420
Looks good to me :) What the save is doing is saving the variables (sand, ore stone) value to an array. (SAVEARRAY) That array then gets saved as a file that can then be used to load all the values back into the variables. All you need to do is figure out which variables you need to save in your game and make the array big enough to hold them all.
0そうだね
プレイ済み
返信[3]
親投稿
Lacks DHaze420
On that site I have a program called Idle Crunch [its on here too] In it the program has a Save and Load function. Follow the loops and apply it to your own game. :]
0そうだね
プレイ済み
返信[1]
親投稿
Lacks DHaze420
There are tutorials you can google for this. Many are on SmileBASICSource
0そうだね
プレイ済み
返信[11]
親投稿
Lacks DHaze420
google calc84 and there is a SBSite that has the raycasting game and library. The code has comments on how to use it. Bu it isn't super simple. :]
1そうだね
プレイ済み
返信[14]
親投稿
Lacks DHaze420
My thoughts on the switch release.... "I'm not making games for the console. I'm making games for the community."
3そうだね
プレイ済み
返信[1]
親投稿
Lacks DHaze420
You just need to set different sprite management numbers for the different sprites and use those management numbers to place them. Check out the "?" for more info.
0そうだね
プレイ済み