Will you animate sprites as well?
I need a male and female protagonist with swords facing right, 3 enemies preferably bandits, weak medium, hard variants facing left. All of these would need an attack animation and the protagonists a defend and magic cast animation
And I need a fireball animation.
At the expense of a full demo I have added magic, potions and the ability to name your character!
pk: 5EXKQDRF
Leave a comment on a thunder based attack and a water based attack. If yours is chosen your name will appear in the credits!
Assignment first, side project second. Cant wait for another update. Things look like they are going pretty good for you.
I'm checking out the chess program right now :D
RPG Battler V 0.2 is out now!
Public Key: D3SN4DDF
NEW FEATURES
working health potions
future slots for magic
KNOWN ISSUE
clicking the magic related materials will terminate the program.
I will beta test for you. I will soon have smileBASIC on a 2ds and n3ds if that ever becomes relevant to your development.
I also saw your game request. I will try to make a basic caterpillar style game for your app.
I think it is saving an A press somewhere down the line. Because if I change the #A to #Y it goes to the menu properly..... But the weird thing is I am leaving the #A in the second part of the menu code that makes the arrow point to the mana pot and it doesn't automatically click it.
And the battler itself doesn't keep pressing a on its own either
This should be the item select menu, but instead it just goes to @hpot... I tried putting in extra loops to see if it was just the buttonthats why there is the lst2,3,4. But it still just goes to @hpot
If this is not turn based have an enemy type that switches color every 'x' seconds and have the player as is only be able to attack one color.
Make this sword the answer to those enemies by always being the color the enemy is weak to.
I'm going to take some liberties with this contest. Use this as you will.
Phazedrinker
The sword was forged to combat an armor that 'they' were having trouble to defeat. At the expense of one turn of combat, change the type of damage this weapon deals. (fire/ice ranged/meelee)
Bonus armor class
Phaseshifter.
Enemy armor. Used to combat waves of certain enemies. Switches defense type like swrd