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返信[3]
親投稿
yeah, .EXE_020 doesnt work, I added that because I was showcasing that I did use your patterns system in ver0.2.0 because I was trying to do the same thing in ver0.1.0, but I couldnt live up to it
0そうだね
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返信[12]
親投稿
enter p3d
0そうだね
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返信[1]
親投稿
its possibly not touhou
0そうだね
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ive been busy, maybe too busy whats the key??? ZBL4NE8V
4そうだね
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返信[12]
親投稿
want to join forces? key: ZBL4NE8V version 0.2.0 is incomplete mercy, act, and item dont work in 0.1.0
0そうだね
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返信[6]
親投稿
Why are only attack waves seperate when encpunters themselves should be seperate
0そうだね
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返信[3]
親投稿
I wouldn't mind working on this, I've wanted something like this to be honest. (quietly goes into corner to completely reprogram BASICTALE)
0そうだね
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返信[4]
親投稿
AnswerXOX AnswerXOX
運営者により削除されました。 コメントのID : 3DB-NBL7-DPU-2NL4-74Z-2ZKZ
返信[3]
親投稿
you have an upload limit on the servers and there's not really any way to abuse it, so if you go beyond, it wont upload (w/out gold, but who wants that :/)
0そうだね
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返信[1]
親投稿
i love the portraits. but i feel like there are going to be issues with space especially bc of the resolution reee
1そうだね
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返信[1]
親投稿
the one screen code (key not in image)
1そうだね
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the one screen ide (key in image)
3そうだね
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返信[3]
親投稿
8bit Operator shouldn't be hard to port
0そうだね
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I decided to actually make a game and not be lazy. btw, this is mostly just a prototype I threw together, so a lot of what I want doesn't exist yet. [FUTURE] -use items -npcs -other stuff ill not list bc why list
4そうだね
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timer
4そうだね
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I'm porting ORG Maker to SmileBASIC. I have a question however :? How would I translate the WAV100 instrument definitions file to a normal WAV file so I can port it?
3そうだね
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返信[4]
親投稿
Please check SmileBASIC Source for details
0そうだね
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ネタバレ
Happy 21(xddddd)st anniversary Pokémon. Pallet Town from Pokemon RGB
5そうだね
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It's a beautiful night... to keep not releasing stuff :)
6そうだね
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package stuff
1そうだね
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