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ive been busy, maybe too busy whats the key??? ZBL4NE8V
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its possibly not touhou
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raimondz raimondzz
Nice. Making each pattern a function it's more clear than storing all the events on data. (Like I did before on Friendly Pellet Rain) By the way, EX_020 didn't work well after I select fight...I saw that the lifecycle is the same of some of my games but it's hard to find the problem since it's hard to read compiled code.
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yeah, .EXE_020 doesnt work, I added that because I was showcasing that I did use your patterns system in ver0.2.0 because I was trying to do the same thing in ver0.1.0, but I couldnt live up to it
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(mostly because it's a wip for ver0.2.0)
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@raimondz Is it possible to completely remove a screen from the stack, I am using the pattern system included with SmileIDE.
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Pikachu Squi-Volt
The real key: C0PYR1GHT
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raimondz raimondzz
Yes, but you need to copy the finish function in gameloop. The copy just need to remove the scene from the stack(Using only ARRAY_remove). However, this won't call the methods onStop and onDestroy. Anyway, it's your choice if you want to call onStop and onDestroy (I use those to clear the arrays on the screen's module)
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Super Muffins!!!
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