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Autz sonic-HD8765
Based on the previous post made by @Levi, and that i don't know what to do on SB, i decided to retake a dead project i had some months ago. Which is an interactive tutorial on programming starting from the very basics. Going to post more screenshots.
4そうだね
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Autz sonic-HD8765
Also, it would be more helpful if SmileBOOM use it as default tutorial, which is not going to happend anytime soon. Also, other users should do that as well.
1そうだね
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Autz sonic-HD8765
I once tried to make a guide on programming starting from the very basics (how computers work, how we use it...) using default sprites of Doctor and AI. Pretty much like the "guides" SmileBOOM has on his site. I drop it because i realize that: 1.-People learn how to program in their own way somehow. 2.-you would have to explain how to download other projects and such. I should retake it.
0そうだね
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Autz sonic-HD8765
SmileBASIC is a rad tool for seasonal programmers. Complex for newcomers, but simple for everyone else. Is good to make weird stuff on-the-go given the fact that has built-in 2D engine to make fast things, but eventually people move to more serious grounds.
1そうだね
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Autz sonic-HD8765
"Relocate" because, if you analyze the code, the loop continues as long the sprite is touching something, and what it does is to "relocate" the sprite until he's not touching anything. And read again: Dummy code. Optimize it depends on how you're setting things up.
0そうだね
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Autz sonic-HD8765
Using X=X+1 is "slow". Use INC and DEC if you want to optimize addition and substraction. Also, what @Jacob said.
0そうだね
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sonic-HD8765 sonic-HD8765
運営者により削除されました。 コメントのID : 3DB-NBL7-DPU-2NKZ-FJK-Z3BT
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Autz sonic-HD8765
Check the direction the player is moving and, based on that, check if there's something on the way. If there's nothing, then draw the sprite on the new position. Else, maintain previous position.
0そうだね
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Autz sonic-HD8765
50! We are halfway through!
0そうだね
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Autz sonic-HD8765
Wow. Can you guys reach the 100 answers? I want to see it.
0そうだね
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Autz sonic-HD8765
Dead.
1そうだね
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Autz sonic-HD8765
@ignacio Key: BBW3E88V Comes with a Modeler and a Sample. You create models with the Modeler and then import the engine and the model to your main program. I would recommend toying with the Sample, to see how it works.
0そうだね
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Autz sonic-HD8765
@LOADING... The picture i posted ealier is something i made called "UM7", which allows high-quality depth + other stuff. Thing is that only works for side-scrolling and/or endless roads like Outrun, since you can't "rotate" the scenario. UM7 stands for "Ultimate Mode7", despise that limitation.
0そうだね
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Autz sonic-HD8765
You can use MICDATA and check what returns the mic. If MICDATA returns something -> Action. You could also use MICSAVE if you want to make a more detailed check of the mic.
1そうだね
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Autz sonic-HD8765
@LOADING... I lol'ed at your first point. Mode7 is neat and all, but at playable speed, it doesn't look as good as the SNES did. So, what's the point of using it? There are better ways to convey depth that doesn't involve the Mode7 algoritm. Like this picture:
0そうだね
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Autz sonic-HD8765
Here's one i made. I believe other programs uses the same algoritm as i do.
1そうだね
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Autz sonic-HD8765
The Mode7 thing doesn't look that good on SmileBASIC due to limitations on proccesing and how the algoritms are built. Mode7 looked good back on the SNES times because it had specific hardware for such task, we don't have the equivalent on SmileBASIC, so the only thing we have is just raw algoritm that takes too much proccesing power. I would recommend it only if you have a N3DS.
0そうだね
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Autz sonic-HD8765
Petit 3D, an engine made by Bugtaro back in 2015. At first i didn't use it because of how weird it looked because of the Saw Edges. Then i didn't care anymore. You can make neat stuff with it.
0そうだね
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Autz sonic-HD8765
There isn't an standard way of doing it. Is recommendable that you come with your own solution for this, since each game/app you make comes with their unique challenges.
0そうだね
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Autz sonic-HD8765
Joking around with P3D engine and modeler. Is quite clever how Bugtaro made it, since the textures are just modified sprites. Also, up to 30 polygons is getting slow on O3DS, better be careful.
3そうだね
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