on this case, yes. This is sprite-based so a lot of shadows will consume alot of sprite slots.
1そうだね プレイ済み
Joking around with Sine and Cosine. Still i don't have a idea of what game i could make with it aside from Danmaku games. Maybe a top-down shooter?
3そうだね プレイ済み
Cel-Shaded polygons! using DEFY3D.
5そうだね プレイ済み
I don't have another 3DS to test with, so i fear that if i do the tests by myself it will lead to odd behaviors on a real multiplayer enviorment.
0そうだね プレイ済み
Raw implementation of Conway's Game of Life. Cells have the size of a pixel.
5そうだね プレイ済み
Is a multiplayer VS minigame. The idea was that every player would have a Terminal (PC) and the goal is to seek and destroy the other player's Terminals.
The thing is that the intented functionality is unfinished and this only works as a proof-of-concept.
0そうだね プレイ済み
I hope you guys enjoy my unfinished product. I'm done with this.
4そうだね プレイ済み
I always though that the functionality was started when the program is executed, not that is always present. But now i think about it, it makes sense, otherwise we wouldn't able to use the touchscreen.
0そうだね プレイ済み
I found a pretty odd behavior: This program will put a spot on coordinates where the screen is touched.
The thing is that the spot will appear on coordinates that where taken BEFORE the program is executed. For example: If you touch the spacebar and run the program, the spot will appear on the spacebar area.
2そうだね プレイ済み
Is hard to look at it and think what it supposed to do. Have you tried the previous suggestions on the other post?
0そうだね プレイ済み
There's nothing better than making 32bit-like stuff.
0そうだね プレイ済み
Also, no code here because understanding your tools and the logic is part of the task. Every App/Game is a task with unique challenges, so is up to you to find a solution for those problems instead of relying on copy-paste.
0そうだね プレイ済み
1.- Select a choice to attack (Punch or Kick for example).
2.- Substract the enemy life for the damage received.
3.- Enemy attack you.
4.- Substract your life by the damage received.
5.- Go to first step.
And so on.
0そうだね プレイ済み
It depends on how complicated you want it to be. Since your game is text-based, i think is better just to post a hardcoded result instead of relying on the player's choiced in-battle. Something like: "You fighted that ugly spider, and you won!" But if you want it to be variable, then this algorithm can help you:
0そうだね プレイ済み
Parallax sprite movement works jujuj.
The thing is that the sprite movement is more smoother than the background movement, so the sprites would look out of place.
And before you ask. runs at 60fps.
0そうだね プレイ済み
Something similar to turn-based RPG combat.Just a loop where you choose options until the enemy has died or when player has died.
0そうだね プレイ済み