I hope you guys enjoy this! Keep in mind that this is still BETA, but mostly finished!
Key: [4BD33WHV]
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Maps are now a thing of Food Splatterhouse [BIG]! Unlike the original, this maps are animated as you can see. Here, the blood is disipated because of the rain.
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Taking a look at the "Enemies" section:
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Take a look a the shop of Food Splatterhouse [BIG]! Everything you see is not a placeholder or something, it actually works!
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Computer or phone (smart one) should work. Also, you can visit it from the 3DS web browser.
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Describe how crazy is the 2nd boss type alongside 1st boss type on a battle by just seeing the picture.
I give you a hint: Is sublime.
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I always wanted to archieve that effect. I got some documentation but i didn't get it.
Also, the road is bunch of sprites or drawings on the graphic screen?
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@Cookie Don't forget to go to smilebasicsource.com when Miiverse goes bye-bye.
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Wow, that's amazing K2K. Many thanks for the tips.
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You mean the original game which is the foundation of this remake? If that's so: [7DD4F344]
The Remake (screenshot) is still in development. I'm doing it as fast as i can, since i want to release it before the end of October.
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Working on the second boss of the remake... For real this time!
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ACLS not only clears the screen, but resets the sprites, fonts and maps to their default value. Only use ACLS on the beginning of your program, not for stuff inside your program.
On such cases, use CLS/GCLS to clear the screen and not mess up with anything else.
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I finished the first boss A.I. Meet "Stomper": He will jump high to the clouds and he will try to stomp you when he falls, hence the name. He's the first out of four bosses of the remake.
In this screenshot i'm fighting 2 of them, you can see the shadow of one of them chasing me. And the other just fell and caused a tremor.
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You can follow a trick i use on Food Splatter:
1.- Draw a circular gradient on GRP4 using graphic commands such as GCIRCLE and GPAINT. If done right, the center will be more white than the bigger circles.
2.- Save it and then define a sprite with such dimensions, and use the #SPADD attribute and modify his alpha values with SPCOLOR. So, it will brighten the scenario.
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