I suspect there's been a transcription error. Here's a download key for a folder containing 3 random-art programs: this one, the other one that I've posted on Miiverse, and a variation on the 2nd that starts with a randomized background.
The A button also acts as the ENTER key, so it's maybe a good idea for the program to wait for it to be released before accepting input. Try adding the two WHILE ~ WEND statements shown in this screenshot.
If you've stored a number in a string, T$, you can convert it to a number, N, using the VAL() function.
N = VAL(T$)
If your string consists of custom-defined characters, I imagine you would have to do some fancy string manipulation to convert them to the number characters before using VAL(). Or, you maybe it would be easier to just re-define the number characters using your custom characters.
Hmmm... it looks like it should work? You're not pressing Enter after every number you type, are you? That's the only way I can think of that it wouldn't work. (But, I haven't type it into my 3DS yet, so I could be wrong.) Can you upload it and provide a public key so I can try it out, to see what's happening?
If the game is designed properly, you can.
Keep track of the player position, npc positions, player inventory, game level, etc. in variables. When the player selects "save game", write these to a file. When she selects "load game", read them back from the file.
Yes, it starts all grey. Just let it keep running. After about 15 seconds you'll begin to see light and dark areas appear. Within 60 seconds you'll be able to see colours. After a further few minutes it'll look similar to the screenshot in the first post.