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OlOOlOOl pi_r_round
Re-arrange your line 8 to: PROJECT OUT PJ$:LOCATE 0,4:PRINT PJ$
0そうだね
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OlOOlOOl pi_r_round
Just to add, the string returned will be empty if you're in the [DEFAULT] project folder.
2そうだね
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OlOOlOOl pi_r_round
Could this have hypothetically been a rhetorical question?
2そうだね
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OlOOlOOl pi_r_round
If you're looking for the code to display it, here it is.
1そうだね
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OlOOlOOl pi_r_round
I suspect there's been a transcription error. Here's a download key for a folder containing 3 random-art programs: this one, the other one that I've posted on Miiverse, and a variation on the 2nd that starts with a randomized background.
0そうだね
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OlOOlOOl pi_r_round
The A button also acts as the ENTER key, so it's maybe a good idea for the program to wait for it to be released before accepting input. Try adding the two WHILE ~ WEND statements shown in this screenshot.
1そうだね
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OlOOlOOl pi_r_round
If you've stored a number in a string, T$, you can convert it to a number, N, using the VAL() function. N = VAL(T$) If your string consists of custom-defined characters, I imagine you would have to do some fancy string manipulation to convert them to the number characters before using VAL(). Or, you maybe it would be easier to just re-define the number characters using your custom characters.
1そうだね
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OlOOlOOl pi_r_round
Ok. Found them in your "Petit computer 3" play journal.
1そうだね
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OlOOlOOl pi_r_round
Hmmm... it looks like it should work? You're not pressing Enter after every number you type, are you? That's the only way I can think of that it wouldn't work. (But, I haven't type it into my 3DS yet, so I could be wrong.) Can you upload it and provide a public key so I can try it out, to see what's happening?
1そうだね
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OlOOlOOl pi_r_round
I suspect the problem is that you used FOR X = 1 TO 7 try instead, using FOR X = 0 TO 7
1そうだね
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OlOOlOOl pi_r_round
If the game is designed properly, you can. Keep track of the player position, npc positions, player inventory, game level, etc. in variables. When the player selects "save game", write these to a file. When she selects "load game", read them back from the file.
1そうだね
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OlOOlOOl pi_r_round
Yes, it starts all grey. Just let it keep running. After about 15 seconds you'll begin to see light and dark areas appear. Within 60 seconds you'll be able to see colours. After a further few minutes it'll look similar to the screenshot in the first post.
1そうだね
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OlOOlOOl pi_r_round
Changing the radius from "1" to "2" in the GCIRCLE command makes it come alive.
1そうだね
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OlOOlOOl pi_r_round
Using this instead of GPSET makes the art develop much faster.
0そうだね
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OlOOlOOl pi_r_round
Here's the code for this one. Once again, it needs to run for a few minutes before vibrant colours begin to appear.
1そうだね
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OlOOlOOl pi_r_round
Random, computer-generated art #2.
24そうだね
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OlOOlOOl pi_r_round
Here's the code. Let it run for a few minutes (literally minutes) and you'll get something similar to the screenshot in my first post.
0そうだね
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OlOOlOOl pi_r_round
Fun with random numbers, computer-generated art.
20そうだね
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OlOOlOOl pi_r_round
another unique one
0そうだね
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OlOOlOOl pi_r_round
The code in this screenshot allows a sprite to be moved around the screen, as controlled by the circlepad.
0そうだね
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