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OlOOlOOl pi_r_round
Use the "XY" feature of the SPANIM command. Sorry, I don't have an example at hand at the moment. It'll be about 12 hours before I can get back on MiiVerse. If you open a new discussion for this latest question, others will see it and reply sooner than I can.
1そうだね
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返信[16]
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OlOOlOOl pi_r_round
Do you mean - make it go up the screen, so there'll be room below it, for the next line? Just print something else. The new text will appear below the old. When the last row of the display is reached, all the old text will automatically shift up to make room for the new.
0そうだね
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返信[13]
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OlOOlOOl pi_r_round
The English-language version of SmileBASIC is available from the North American Nintendo e-shop.
1そうだね
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OlOOlOOl pi_r_round
smilebasic.com/en/ that's the English-language site
0そうだね
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返信[10]
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OlOOlOOl pi_r_round
The English-language site is up, and the documents are there in English.
1そうだね
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返信[9]
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OlOOlOOl pi_r_round
DATA 1 The above means that after the below command is executed, the variable A will contain the value 1. READ A
1そうだね
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返信[7]
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OlOOlOOl pi_r_round
The SmileBASIC command list along with examples how to use each command, is available on their web site. It's worthwhile downloading it onto your PC or tablet, and reading through it, to see what built-in commands are available and what they do.
0そうだね
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返信[4]
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OlOOlOOl pi_r_round
Use the PRINT command. PRINT A$ The above will print the contents of A$ onto the active display. PRINT B The above will print the value of B onto the active display.
1そうだね
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OlOOlOOl pi_r_round
DATA holds a series of constants which can be obtained using the READ command. DATA "fishes",12 DATA "cats",2 DATA "dogs",3 FOR I=1 to 3 READ ANIMAL$ READ COUNT PRINT "animal: ";ANIMAL$;", qty:";COUNT NEXT Each constant is read, one after the other. You can use the RESTORE command to make it start over from the first one again.
2そうだね
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OlOOlOOl pi_r_round
Yes, it's all mine "from scratch". Actually, it's easy to code something once you've really thought it through and have an understanding of how it should work.
3そうだね
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返信[10]
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OlOOlOOl pi_r_round
Use a stylus to draw a path through a randomly generated maze, without touching the walls. Download key: K4DY83G4 (Edit the value of the CW variable in the code from 16 to 8, to increase the difficulty.)
6そうだね
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OlOOlOOl pi_r_round
If you think it's not hard enough, change the CW variable in the source from 16 to 8 to have the maze become like this.
1そうだね
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OlOOlOOl pi_r_round
The download key is in this screenshot.
3そうだね
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OlOOlOOl pi_r_round
How steady are your hands? Can you draw a line through the maze without touching the walls?
14そうだね
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OlOOlOOl pi_r_round
When you're placing the text, use the LOCATE command and set a Z coordinate.
2そうだね
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返信[5]
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OlOOlOOl pi_r_round
With this code you can use the directional buttons to have a cat walk around the screen.
0そうだね
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OlOOlOOl pi_r_round
This code will rotate a sprite as it's moved.
0そうだね
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OlOOlOOl pi_r_round
The code in this screenshot will move a sprite around on the screen.
0そうだね
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OlOOlOOl pi_r_round
What do you mean by "animate" - change its location on screen; its scale; its image; its rotation angle; its apparent depth; etc...?
0そうだね
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返信[4]
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OlOOlOOl pi_r_round
GOTO is a one-way trip to some other location in your code. GOSUB is a temporary visit to some other place in your code. When the RETURN statement is encountered, it'll return to the statement after the GOSUB.
1そうだね
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