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OlOOlOOl pi_r_round
To be hosted where? If it's for the Nintendo 3DS e-shop, you won't be able to post it, since your program has a dependency on SmileBASIC. If it's for someone's virtual/emulated "OS", ask that person what format you need to provide.
0そうだね
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OlOOlOOl pi_r_round
You shouldn't need one. If your program requires multiple files, place them all in the same folder. Then at the program upload menu, select that folder instead of a file within it. The entire folder will be uploaded as one.
1そうだね
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OlOOlOOl pi_r_round
This screenshot shows the second half.
1そうだね
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OlOOlOOl pi_r_round
Here's the code you asked about. This screenshot shows the first half.
0そうだね
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OlOOlOOl pi_r_round
Jailbreak - in what sense? Do you mean "Is there any way to upload / download programs from a different server?"
0そうだね
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OlOOlOOl pi_r_round
DISPLAY 0
1そうだね
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OlOOlOOl pi_r_round
Write all the variables out to a file. To resume/load the game, read all the variables back from the file.
1そうだね
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OlOOlOOl pi_r_round
Shiba inu! Yay! So cute.
0そうだね
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OlOOlOOl pi_r_round
You should be able to optimize this code by using an array. RADSONG$=SONG$[RADIOP]
1そうだね
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OlOOlOOl pi_r_round
It hasn't been released in Europe yet. They've been working on the localization for some time now, but haven't set a release date yet.
1そうだね
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OlOOlOOl pi_r_round
Maze_trace generates a random maze. Key in screenshot. Feel free to adapt as needed.
1そうだね
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OlOOlOOl pi_r_round
Tip: Don't program the title screen first. I've lost count of how many progams end up being just a title screen. Break the program down into chunks of code that perform functions. If you were designing a car would you start with the little chrome name badge? Work on the engine, transmission, differential, brakes, suspension, steering, windshield wipers, horn, seat belts, etc.
4そうだね
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OlOOlOOl pi_r_round
This screenshot shows what it looks like when run twice. Only upper case A through Z are encoded / decoded. All other characters pass through unchanged. To decode, use the negative of the offset that was entered during encoding. e.g. if you encode with 7, use -7 to decode.
0そうだね
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OlOOlOOl pi_r_round
2nd part on code in screenshot.
0そうだね
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OlOOlOOl pi_r_round
OPTION STRICT It's always a good place to start from. :) 1st part of code in screenshot.
0そうだね
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OlOOlOOl pi_r_round
Notice the restriction mentioned in the WAVSETA documentation.
0そうだね
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OlOOlOOl pi_r_round
The required args are listed in the built-in help. However. Playing back at 16-bit is a different story. Allowing us to use sound & picture files from external sources would be a big help.
0そうだね
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OlOOlOOl pi_r_round
Second of two screenshots. This part plays back from memory, or loads from file.
0そうだね
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OlOOlOOl pi_r_round
Here's the first of two screenshots. This code records from mic or loads from file.
0そうだね
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OlOOlOOl pi_r_round
The sound data is held in an array. It's a simple task to display it on the screen to allow editing, and to save it to a file that can be read back and played later. I don't understand what else you need.
0そうだね
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