How do I fill in GCIRCLE? It only gives me the outline.
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Gravity simulation?
So I'm trying to make two objects attract towards each other using Newton equation of gravity, but I have no idea how to code this. If someone could make a little demo I can understand by reading the code.
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New little tech demo I made. I might make this into an actual game if I can figure out how to implement gravity (its there, but I used angles to determine movement)
WE54834J
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3D Engine update! Changelog:
- Fixed wall rendering bug. (yay)
- Walking into the wall straight on no longer causes a divide by zero error.
- Added start menu.
- Added tags to each corner to make changing the wall code easier.
- Other minor changes.
Read the following posts for information regarding future updates.
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Developed a 3D engine, which can render walls and such. Key comes soon.
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Made a new program called Line. It's just a little demo I made trying to convert C's language to Smile Basic's language. L is to show a line, R is for a box (pretty trippy) and L+R is both. Change speed with Circle Pad.
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Making a mega man rpg, with an original battle system.
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I'm thinking of making an RPG using one of the characters on the right... Who do you think I should use?
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Also implemented the sprites for pick-ups, with a 16-bit palette.
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The touch screen for my Mega Man game is an interactive GUI! The bottom rectangles are tabs for the different windows. There's a map, weapon selection, items (E tanks and such), and the one you see here, the Health, ammo and number of lives, as well as megaman's color.
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Mega Man in widescreen feels weird...
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So for because of copyright I can't upload Mega Man, so I made a clone. 5SEQ233J
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For those who couldn't see, Mega Man's sprite has more color and shading than the original.
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Implemented reverse gravity! This will be one of the important mechanics in this game!
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Here's my Mega Man project a couple of updates later!
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This is only the beginning of my new project, a mega man fan game!
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