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DeadAxle koolkermit
3D Engine update! Changelog: - Fixed wall rendering bug. (yay) - Walking into the wall straight on no longer causes a divide by zero error. - Added start menu. - Added tags to each corner to make changing the wall code easier. - Other minor changes. Read the following posts for information regarding future updates.
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DeadAxle koolkermit
Next update: - Add easier wall creation method. (by typing coordinates. Touch screen support comes later) - Fix the (small) wall rendering bug when turning very close to it. - Add floors and ceilings. (stairs!) Future updates - Add ability to look up and down. - Jumping - Colored walls & shading.
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DeadAxle koolkermit
- Ability to make non-euclidean levels. (For those who don't know, look it up. It's really cool) - Possibly make this into a Doom or Quake style game. - Multiplayer functionality. Suggestions are appreciated.
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NerdyMiner NerdyMiner
I'm interested to try this out, but when I start the engine after loading the menu, the game errors out when trying to jump to the actual engine(No @START in menu prg on line 41), is this a bug?
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DeadAxle koolkermit
Really? Try loading the Menu program into slot 2 then open the engine.
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DeadAxle koolkermit
Actually let me update it
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DeadAxle koolkermit
Fixed. You can choose either one to open and there will be no crash.
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NerdyMiner NerdyMiner
I can access the engine now, works really nicely!
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