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返信[8]
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Bobert fluffy8959
Sorry I couldn't do anything, I could help further if I had the code.
0そうだね
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返信[6]
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Bobert fluffy8959
The INC command itself is not going to cause the error… and I don't have enough context but if you are using WAIT in your loop, change it to VSYNC 1. SPCHR I don't think writes to the stack (which I just tested).
1そうだね
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Bobert fluffy8959
Hmm… I'm not sure what that has to do with the stack… can you please show the line.
0そうだね
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Bobert fluffy8959
Probably from a GOSUB without RETURN
0そうだね
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返信[11]
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Bobert fluffy8959
I cancelled it because Nintendo released Super Mario Maker for 3DS. Plus smilebasic would've taken it down
0そうだね
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返信[14]
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Bobert fluffy8959
GSPOIT’s parameters should probably be float as it can only read pixel within a whole number. I’m not really sure what you are trying to do, are you trying to create a sprite or a drawing of a sprite on the graphics screen?
0そうだね
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返信[7]
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Bobert fluffy8959
Not with this language... it’s not powerful enough. And with the raycaster, you should replace LOAD with USE and then remove the USE 1. It will be faster and more efficient.
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Bobert fluffy8959
BGPUT LAYER, X, Y, TILEID (that’s off of my memory so it may be flawed a little).
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Bobert fluffy8959
Do you mean the sprite page? you can use GPAGE 0,4 and use GSPOIT(X,Y) to get the color value of the sprite. You can also use GPAGE 4,4 to display and edit the sprite sheet.
0そうだね
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Bobert fluffy8959
My best game yet
3そうだね
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Bobert fluffy8959
I think you need to declare your BGSCREEN with a larger width and height. BGSCREEN 0, 128, 127
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Bobert fluffy8959
*complains about BASIC being too basic*
0そうだね
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Bobert fluffy8959
Make a bigger map?
0そうだね
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Bobert fluffy8959
Put a comma after the last quotation. I think you should use the in-app manual to help yourself and improve your ability to code faster.
1そうだね
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Bobert fluffy8959
Your sprites are 16 pixels by 16 pixels so if you want the sprites right next to each other, then use spofs with increments of 16. Also doesn’t use the same management number for more then one sprite. For example: SPSET 0,1 SPSET 1,1 I believe only one of your sprites is appearing so changing the management numbers should fix this. Ask if you need anything.
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Bobert fluffy8959
Start small, if you have to add too many things then it gets boring
0そうだね
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Bobert fluffy8959
How do I improve my FPS counter? Mine is ok but it only updates every second therefore only have a 1/60 chance of seeing slow down :/
4そうだね
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Bobert fluffy8959
Wait, I'm confused about xscreen, I want one layer on the bottom screen and one on the top
0そうだね
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Bobert fluffy8959
ok thanks
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Bobert fluffy8959
How do I display my map on tne bottom screen, I used DISPLAY 1 but it gives an Out of Range error
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