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返信[24]
親投稿
*J.P.*[P]£ aj2003aj
if I can, I will try to finish my alpha vers of my game tonight at like 3am, otherwise you will get it in like 2 weeks after, so same game but as I said there are many view points and gameplay types.
0そうだね
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返信[22]
親投稿
*J.P.*[P]£ aj2003aj
kk bye
0そうだね
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返信[19]
親投稿
*J.P.*[P]£ aj2003aj
check that you have put everything, it should work fine with just that. the spofs 0,x,y,-10 is what partly makes it move, look over it again or show me a screenshot please.
0そうだね
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返信[18]
親投稿
*J.P.*[P]£ aj2003aj
hmm.. let me see.. brb
1そうだね
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返信[16]
親投稿
*J.P.*[P]£ aj2003aj
hmm.. ok I see my error now, I was looking at my code and didn't realize that you had already put your then, sorry
0そうだね
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返信[14]
親投稿
*J.P.*[P]£ aj2003aj
cool. I need to make a sprite of my GF in my game.. idk how ill do that.. I can try to help with gameplay, but im very motivated for my game. also @something... I want you in my game but idk how to put something named something... in my game, kibble and everyone else in this group too will all get there own character too.
0そうだね
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返信[11]
親投稿
*J.P.*[P]£ aj2003aj
ugg and I mean if, well ill stop wasting posts.
0そうだね
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返信[10]
親投稿
*J.P.*[P]£ aj2003aj
and the () too
0そうだね
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返信[8]
親投稿
*J.P.*[P]£ aj2003aj
ID SPHITSP 0,1 THEN ROOM==2
0そうだね
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返信[7]
親投稿
*J.P.*[P]£ aj2003aj
no it should be room==1 not =1 because it is in a if statment
0そうだね
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返信[3]
親投稿
*J.P.*[P]£ aj2003aj
(oops)
0そうだね
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返信[2]
親投稿
*J.P.*[P]£ aj2003aj
ok so the code in the screenshot is fairly simple, it supports circle pad and d pad, you can test around with it, if you want i can show you the one that works with bgofs too. tell me if you have any questions
0そうだね
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返信[3]
親投稿
*J.P.*[P]£ aj2003aj
k
0そうだね
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返信[1]
親投稿
*J.P.*[P]£ aj2003aj
ugph! you closed the discussion as I posted my comment and now my 3ds crashed
0そうだね
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返信[87]
親投稿
*J.P.*[P]£ aj2003aj
yes kibble I can help with that. let me grab my 3ds (im on computer)
0そうだね
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返信[83]
親投稿
*J.P.*[P]£ aj2003aj
so, you set your sprite and the sprite you wanna hit with spset and that stuff, then you do SPCOL (management num):SPCOL (num) if sphitsp(main sprite management number)(sprite to hit number) then (whatever you want it to do) endif so SPSET 0,8,8 SPSET 1,8,8 (SPOFS STUFF) SPCOL 0:SPCOL 1 IF SPHITSP 0,1 THEN PRINT "HITTING" ENDIF tell me if you don't understand
1そうだね
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返信[82]
親投稿
*J.P.*[P]£ aj2003aj
yes I will explain
0そうだね
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返信[5]
親投稿
*J.P.*[P]£ aj2003aj
lolololol
0そうだね
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返信[6]
親投稿
*J.P.*[P]£ aj2003aj
yes among other things, I will be gone all week btw, and idk why you cant find Person.. its slow going, I haven't had much done as I have been working really hard on my main project, but I have made small progress. as you know im still learning a lot of things and you are beyond me in coding, so right now I thing I was trying to make the blocks smaller in the view range and making some blocks.
1そうだね
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返信[78]
親投稿
*J.P.*[P]£ aj2003aj
spcol is beyond simple.. and yes im with Jacob, this group is way too inactive and if this keeps going I will leave
0そうだね
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