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返信[1]
親投稿
BeefJerkey SuperBeefJerkey
After entering in the code you provided, the blue car (sprite definition number: 1) is now offset. Also, I mistakenly said A button, I meant Left Arrow. I changed the code to use that instead.
0そうだね
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BeefJerkey SuperBeefJerkey
Here is my code, Hanzo. There is more code above, but that is for the intro and selecting the number of players.
0そうだね
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返信[12]
親投稿
BeefJerkey SuperBeefJerkey
On both sprites, you must first use SPCOL on each one. SPCOL {sprite management number},TRUE Use that on each sprite, then use SPHITSP. IF SPHITSP( {management number of first sprite},{management number if other sprite} )THEN BEEP{number} That can also be used to set a variable.
1そうだね
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BeefJerkey SuperBeefJerkey
Current project: GameBolt 4 Player Arcade!
0そうだね
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返信[6]
親投稿
BeefJerkey SuperBeefJerkey
I added that with the management number if the car and it did what I wanted! If only I knew what the code meant, then it would be more useful. And when it starts, even though I used SPOFS on it before to put it where I wanted, this seems to bring it back to the very top of the screen again. I wanted it to start at X10, Y20.
0そうだね
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返信[4]
親投稿
BeefJerkey SuperBeefJerkey
What I really want is to adjust the position. I want it to go right when the button is pressed, not to simply set the position to something else. Relative position setting.
0そうだね
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返信[2]
親投稿
BeefJerkey SuperBeefJerkey
I need help. How to I make car 1 move to the right a little bit every time the A button is pressed?
0そうだね
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返信[73]
親投稿
BeefJerkey SuperBeefJerkey
One word can have two or three meanings and/or pronunciations depending on context. That translation still seems hilarious to me!
1そうだね
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返信[72]
親投稿
BeefJerkey SuperBeefJerkey
Here's what it said: People in the deck we have is skipped fluoride everyone shockwave! Since the trouble of others , such as when running in the road on a bicycle , let's careful not to issue a Mach . But it 's not put out speed 5 ~ 600km / h ( Mach 0.5 less than ) or more anyway in this work . I understand what you mean about it being hard to translate. As is the case with nearly all languages
1そうだね
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返信[68]
親投稿
BeefJerkey SuperBeefJerkey
Google translate is garbage! I tried using it on that last comment and it was so funny! It made no sense! Google translate really does a bad job! It said something about people running on the deck who skipped fluoride and some other random stuff!
2そうだね
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返信[6]
親投稿
BeefJerkey SuperBeefJerkey
Oh, cool table tennis game!
0そうだね
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返信[2]
親投稿
BeefJerkey SuperBeefJerkey
SmileBASIC offers the opportunity to distribute the game on the online server, where other people who have the app can download it!
0そうだね
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BeefJerkey SuperBeefJerkey
Like it? Believe it or not, it's not half done yet.
4そうだね
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返信[9]
親投稿
BeefJerkey SuperBeefJerkey
Oh.. I already went back to what I had before... But can you see my latest post? New problem... Again...
0そうだね
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返信[2]
親投稿
BeefJerkey SuperBeefJerkey
Don't know how to yet. Still testing anyway.
0そうだね
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BeefJerkey SuperBeefJerkey
Need help with my P2KICKED code. There are more than one position the he can be kicked in (two right now) but one is before the other so it becomes false again.
0そうだね
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BeefJerkey SuperBeefJerkey
Ran an HP test on Player 2 in my very first game! It seems to be working!
6そうだね
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返信[7]
親投稿
BeefJerkey SuperBeefJerkey
When I tried the milti-line IF thing you told me about on the P1KICK command, the player doesn't kick anymore. And it doesn't seem to be detecting the collision between P1's sword (10) and P2 (1).
0そうだね
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返信[6]
親投稿
BeefJerkey SuperBeefJerkey
Oh! And THAT'S why it wouldn't print the text! And I didn't know you could assign multiple commands to one IF...THEN... string! Thanks again!
0そうだね
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返信[5]
親投稿
BeefJerkey SuperBeefJerkey
OH YEAH... The double '='... I can't believe I forgot! Thank you!
0そうだね
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