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返信[31]
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BeefJerkey SuperBeefJerkey
........ Didn't read all the comments before doing it... DELETING
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返信[30]
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BeefJerkey SuperBeefJerkey
Downloading it!
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返信[2]
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BeefJerkey SuperBeefJerkey
Oh, it IS 118.
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返信[1]
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BeefJerkey SuperBeefJerkey
Actually no, it's line 119.
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BeefJerkey SuperBeefJerkey
Need help with sprite collision detection. It won't take line 118.
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返信[4]
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BeefJerkey SuperBeefJerkey
Wow, thanks for the help! By the way, I'm having trouble with sprite collision detection... I'm posting a screenshot right now.
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BeefJerkey SuperBeefJerkey
A couple questions: How do I get rid of the console words when I run the program? How do I delay an action (sword slash or kick) without delaying everything else?
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返信[11]
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BeefJerkey SuperBeefJerkey
I don't know how that stuff works. But I have come up with a reliable way to do it with variables. I think I've got it now.
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返信[1]
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BeefJerkey SuperBeefJerkey
Try this as a piece of code, I think you'll figure it out. BGMPLAY "T120:0CCC:1EEE:2GGG"
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返信[11]
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BeefJerkey SuperBeefJerkey
Blazing Vortex II Trying to be creative.
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返信[9]
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BeefJerkey SuperBeefJerkey
@mystman, Thanks, but now it would take quite a while to change it to that, so I'll just keep it this way. Thank you for telling me, though.
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返信[6]
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BeefJerkey SuperBeefJerkey
Not understanding this so well. I'm just a beginner. I know what the problem is, I just didn't know how to do it right. And I'm not exactly sure how to put this in, what you're telling me. Sorry. Could you try to explain a little more clearly, if you don't mind?
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返信[4]
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BeefJerkey SuperBeefJerkey
This is the last of it.
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返信[3]
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BeefJerkey SuperBeefJerkey
There's more after this.
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返信[2]
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BeefJerkey SuperBeefJerkey
Here's what I did. (I'll put the rest in other comments)
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返信[1]
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BeefJerkey SuperBeefJerkey
The new version of SmileBASIC better come out in North America soon.
1そうだね
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BeefJerkey SuperBeefJerkey
For the first time ever, there is some life in my program! But I have this problem about commands happening at the same time, thus freezing the characters in the wrong position. What would fix this?
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返信[3]
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BeefJerkey SuperBeefJerkey
I figured out the relative position thing, which was what I expected, but it seems that the SPSCALE command affects that. But now I have a new problem, which I will post separately.
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返信[1]
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BeefJerkey SuperBeefJerkey
Never mind, I got it. I set the X coordinate too high so it was going out of the screen. Lol. It looks kinda goofy...
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BeefJerkey SuperBeefJerkey
Need help with SPLINK command! The red guy is kicking. His leg is a separate sprite, but I can't see it! Help, please!
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