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返信[8]
親投稿
BeefJerkey SuperBeefJerkey
Where did you type it in? Did you go to Publish/Download Projects? Then pressed Download (Receive) using Public Key?
0そうだね
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返信[7]
親投稿
BeefJerkey SuperBeefJerkey
The key doesn't work?
0そうだね
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返信[3]
親投稿
BeefJerkey SuperBeefJerkey
It still looks great! Will it be uploaded?
0そうだね
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トピック
BeefJerkey SuperBeefJerkey

8-BIT music help

How do I do it with the BGMPLAY command?
0そうだね
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返信[1]
親投稿
BeefJerkey SuperBeefJerkey
Is it a finished game? Or you just started with a menu and it's not playable?
0そうだね
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返信[2]
親投稿
BeefJerkey SuperBeefJerkey
It's a little confusing, I make the same mistake over and over. When checking to see if a variable is equal to something, you need to use '==' not '=' Don't feel stupid for this, it's confusing.
0そうだね
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返信[9]
親投稿
BeefJerkey SuperBeefJerkey
With the BGMPLAY command, how do I make an 8-BIT sound? I just want that for the Ready, set, go thing at the beginning of a minigame.
0そうだね
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プレイ日記
BeefJerkey SuperBeefJerkey
Creating the second minigame for my 4 player one-button arcade, SIMON. When it comes to sprites, this one is easier to make than the RACE game because thus game only needs one sprite and commands to change it's color. More info on how it's played will be posted later on.
4そうだね
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返信[6]
親投稿
BeefJerkey SuperBeefJerkey
That's an idea! I'm already working on a Simon Says minigame. I also have thought of JUMP, GRAB, and DODGE. @tube, Try this key: TS5QX3N4 It's called SmileOS. I didn't make it, but I found it a while back. You can try it.
0そうだね
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返信[3]
親投稿
BeefJerkey SuperBeefJerkey
I asked an experienced user. Read my other post I mad before this one, and read the comments too. I'm glad you think it's good. Personally, I thought it was boring in its current state. Only one minigame, no sounds. But it will get better!
0そうだね
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返信[1]
親投稿
BeefJerkey SuperBeefJerkey
Public key: A53ED84V I plan to add a random minigame picker, points system, better looking menus, and a LOT more minigames. Enjoy?
1そうだね
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プレイ日記
BeefJerkey SuperBeefJerkey
My first SmileBASIC release: 4 player one-button Arcade! [BETA 0.1] Four players on one 3DS/2DS! As of now, there is only one minigame, and you can only play 4 players. Key in comments.
5そうだね
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返信[11]
親投稿
BeefJerkey SuperBeefJerkey
Oh... Well, I already worked around it by creating three large sprites and lining them up, making sure none of the cars miss the collision boxes. Thanks, though.
0そうだね
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返信[9]
親投稿
BeefJerkey SuperBeefJerkey
I'm now having trouble with the finish line. Only will Player 1 actually activate it. The Finish line is actually a 16x16 sprite, re-scaled. Maybe that messed up the collision box?
0そうだね
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返信[7]
親投稿
BeefJerkey SuperBeefJerkey
And thanks. While waiting for your response, I had already figured out the speed change thing. The Race mini game works good now, I just need to add the SPHITSP commands so it knows who won. And the ACLS command to clear text. Thank you!
0そうだね
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返信[6]
親投稿
BeefJerkey SuperBeefJerkey
Hm. Maybe I had trouble with multiple buttons before because I wrote the code differently.
0そうだね
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返信[4]
親投稿
BeefJerkey SuperBeefJerkey
Oops, missed those X's right under VSYNC. I fixed that.
0そうだね
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返信[3]
親投稿
BeefJerkey SuperBeefJerkey
There! I set the X and Y variables for the car, as well as X and Y variables for the other three cars. Now I just need button commands for the other three. But before, I've realized that two buttons being pressed at the same time causes it to not react at all. Can I have help with that?
0そうだね
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返信[2]
親投稿
BeefJerkey SuperBeefJerkey
Wait I got it! X is a variable!! And X plus how many times pressed equals X position!
0そうだね
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返信[8]
親投稿
BeefJerkey SuperBeefJerkey
I posted a screenshot. Also, I think I'll want the car to move a little further when the button is pressed. Thank you for trying to help me. I don't understand why getting a sprite to move bit by bit in response to a button press should be to difficult.
0そうだね
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