[12/02/15 update]
Code:
*Made a 'night' command work.
*Made other minor changes.
Visual:
*Made a command disappear after being used.
Bug fixes:
*Fixed text display issues.
I didn't have enough time to make both night commands work. I'll make the other one tomorrow. Sorry!
I didn't know what to show today, so here's a weird bug that made my FOR I=0 TO 11 give 256... And I have no idea why. :P
[12/01/15 update]
Code:
*Greatly nerfed a role.
*Added the endgame.
*Minor code changes.
Visual:
*Added endgame screen. (Victory/Defeat)
Bug fixes:
None.
Today's picture won't show the endgame screen, because I prefer that users experience the end by themselves [even though it's just an endgame screen].
For the next update, I'll make night commands do something.
(And sorry for yesterday.)
⇒Daniel
My program is based off the online game "Town of Salem". (Please make a research on the internet instead of asking what it is.)
I don't have any plans outside the range of English and French. People may ask to make other languages for me if they want.
I don't do release dates. It could take a week, or it could take a year.
Thanks for the questions, by the way!
[11/29/15 update]
Code:
*Added a function called "LANGUAGE". It is the language selection.
*Modified some confirmation screens to prepare for multiplayer implementation.
Visual:
*Added/changed some musics.
*Added language selection screen.
*Made some other confirmation screens look pretty.
Bug fixes:
*Fixed several text display issues.
For tomorrow, I think I'll make the victory/loss screen.
[11/28/15 update]
Code:
*Added multilingual support.
*Cleaned some code to prepare for multiplayer implementation.
*Added a function called "OUTPUT2".
Visual:
*Added French language to the database.
*Made character selection pretty.
*Improved text display.
Bug fixes:
*Fixed text display issues.
Now I wonder how I should make the language selection screen. Any ideas, besides country flags?
⇒GamerBoy07
I prefer to work alone. However, once the game is done, I will need people to help me with things I can't do: multiplayer and translation. Err, I mean, I can translate in French, but Japanese is much more important.
⇒Code Zero
Yup, I could help.
..Except for designs. I'm terrible at it.
I'll make my daily reports on this post. I may some days not have the time to program.
(Thanks for the reply! I appreciate it!)
Of course, once it's done.
It's already possible to win, but I don't know how much time it will take me to make all the features I yet have to program. Maybe a week, maybe a month! I can make daily reports of my progress, if you want.
You edited the sprite, didn't you? You should make sure the background color you used when you edited your sprite was "transparency", and not black. If this isn't the problem, then you're either deleting the background behind the cat or... I dunno.
Thanks, that's exactly the kind of answer I was looking for!
I use GPRIO at the beginning because I don't plan on changing its value in the game.
What's the point of limiting the number of sprites and backgrounds?
It would be a good idea for someone to make a japanese teaching program (based on this project's font, which looks very good). I know around 50 kanji, but that's really not enough to beat this game.
Yes. You'd need to make an engine that places a character on the screen depending on the number read.
Something like:
DIM MAP[3,3]
FOR Y=0 to 2
FOR X=0 to 2
READ MAP[X,Y]
LOCATE X,Y,0
?CHR$(MAP[X,Y])
NEXT
NEXT
DATA 1,1,1
DATA 1,0,1
DATA 1,1,1
Of course, if you're doing this, the data for a filled block won't be 1, so get ready to test CHR$ a lot.