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返信[35]
親投稿
Pkyoshi19 Pokeyoshi19
Now you'd have to deal with complex physics. I didn't implement splitting in my game.
0そうだね
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返信[32]
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Pkyoshi19 Pokeyoshi19
It depends on how your engine works, honestly.
0そうだね
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返信[30]
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Pkyoshi19 Pokeyoshi19
Do both, lol
0そうだね
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返信[24]
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Pkyoshi19 Pokeyoshi19
In the program I made in PTC, I just made the game spawn 10'000 food bits, then whenever one was eaten, I would make another one spawn somewhere so there would always be 10'000 bits.
0そうだね
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返信[20]
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Pkyoshi19 Pokeyoshi19
I don't know, sorry.
0そうだね
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返信[18]
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Pkyoshi19 Pokeyoshi19
No idea, sorry. You should look at what the manual tells about it, that's what I usually do when I don't know how to use a command. (While your cursor's on the command, touch the "?" button in the up-right corner of the keyboard.)
0そうだね
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返信[16]
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Pkyoshi19 Pokeyoshi19
I still don't understand how to perfectly use DISPLAY either. Apparently, you can only use one screen at a time... Unless you use XSCREEN 4? Err, idk about INPUT, because I never use it. I usually GPUTCHR the question and make my own keyboard instead.
0そうだね
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返信[14]
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Pkyoshi19 Pokeyoshi19
XSCREEN 2 (or XSCREEN 3, but that disables 3D) to remove the keyboard. Then, whenever you need to use something on the touch screen, DISPLAY 1.
0そうだね
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返信[3]
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Pkyoshi19 Pokeyoshi19
It won't work with my code... Besides, wouldn't it just make one big strawberry, and not 16 small ones?
1そうだね
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返信[11]
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Pkyoshi19 Pokeyoshi19
SPCOLOR RGB(Transparency(0-255),Red(0-255),Green(0-255),Blue(0-255))
0そうだね
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返信[9]
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Pkyoshi19 Pokeyoshi19
Ha. I've done agar.io in PTC already. If you need any help, I'll be there.
0そうだね
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返信[1]
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Pkyoshi19 Pokeyoshi19
The only thing I still don't understand is, how do I make all the sprites (in this picture, the fruits) be the first one (in this picture, the strawberry)?
0そうだね
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Pkyoshi19 Pokeyoshi19
I think I understood raytracing..?
4そうだね
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返信[12]
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Pkyoshi19 Pokeyoshi19
Okay guys, I found a solution: "Don't use raycasting". I'm a genius, RIGHT?
0そうだね
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返信[8]
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Pkyoshi19 Pokeyoshi19
And where/how do you hit those walls?
0そうだね
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Pkyoshi19 Pokeyoshi19
I tried a lot of stuff, but I just can't find out how raycasting works... *sigh*
6そうだね
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Pkyoshi19 Pokeyoshi19
Choosing nice colors is difficult, so I took inspiration from Petit Computer.
3そうだね
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返信[5]
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Pkyoshi19 Pokeyoshi19
How can huge games like this be done that fast? ...Wait, did you ever sleep recently? lol
0そうだね
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Pkyoshi19 Pokeyoshi19
[QKX8VX3F] Version 0.0004 is done! (Lol, 0.0004. It's going to take a while to get to 1.0) ºДº
6そうだね
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返信[1]
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Pkyoshi19 Pokeyoshi19
Like, in case you didn't understand a thing from the Web Tutorial? Online forums and websites are the best way to get help. Of course, the manual is also a useful resource. There's some neat things on Smileboom's website, too.
1そうだね
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