...I urgently need designers for my project. I'll take anyone who's good at it. A game without design just can't be enjoyable.
4そうだね プレイ済み
I'm glad you liked my program enough to continue it in SmileBASIC, but it makes me kind of uncomfortable for someone else to fork my project. Are you at least going to list me as having the original concept? Sorry if I seem pushy, it's just weird to see someone else working on what feels like my game.
0そうだね プレイ済み
[QDA5R3T3] 0.0008 is out!
I improved/added designs, and I added more empty categories. (lol)
Basically, I'm preparing myself to leave the test phase. Enjoy!
7そうだね プレイ済み
[QD3EREZD] 0.0007 is out!
Even though it's still a bunch of tests, it includes a LOT of new stuff (compared to the other updates). Enjoy!
9そうだね プレイ済み
That'd waste 12 spots on the spritesheet, though. Is there really no other way?
0そうだね プレイ済み
Here's the whole thing.
I know there are experts out there able to help, so I'll just wait for someone.
0そうだね プレイ済み
I got a nice floor there... But this isn't what I wanted to do. There's actually another floor hidden behind that grass field, but I can't make it appear. What I want is, either I merge both floors in one (that'd be awesome!) or I make the second one appear on top of this one. Code in comments.
7そうだね プレイ済み
Eh? I wasn't mad at you, I was mad at SMB3 lol
0そうだね プレイ済み
@b35sp00k3d
There's actually stuff I yet have to learn in that.
@♀Lalafell
Smb3 was garbage... And I don't know what radracer is.
1そうだね プレイ済み
It's... a huge project that will feature a LOT of cool stuff. It's too big to explain here. This is still all in the testing phase. I'm not releasing it on SmileBasicSource yet, because I'd have to update the game's Public Key every time I release an update.
1そうだね プレイ済み
>stealing my project
Err... Actually, just change the name of your game and it'll be fine. I want to use CONQUER for my own project(s).
0そうだね プレイ済み
[YKA3E54S] The 0.0006 version of Petit Wikians Project is out, featuring more tests and a cool game engine. And yes, I skipped 0.0005's release.
6そうだね プレイ済み
I'm making a road with the... uh, strawberries. Is there a way I can make one big strawberry become 16 (or even 64) small strawberries without adding more sprites? I know there's some way to do that, because raycasters do it.
5そうだね プレイ済み
You'll want to make your engine so all the blobs will do their things at the same time inside a FOR loop. The food bits should be managed in another FOR loop where it detects whenever a user is on a food bit, if so it removes that food bit, add 1 to the user's mass and spawn another food bit somwhere else.
0そうだね プレイ済み
...First, remove the B=BUTTON(), it's useless. Next, remove all the GOTOs! Things like X=X+1 should go in the IF statement, and the VSYNC 1 should go in the main loop... Talking of main loop, why do you enter it with a GOSUB? Remove that thing, too.
0そうだね プレイ済み