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プレイ日記
Levi LeviJS
New title screen! version 2.0 is coming along nicely.
3そうだね
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Levi LeviJS
Fully migrated the original 4 classes, abilities and all! Now for the next 3...
3そうだね
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Levi LeviJS
Haven't posted in a while oops. Anyways, I'm moving my tactical strategy/rpg game into a tiled format if that makes sense. This gives more control of abilities and interaction with objects. Shouldn't take too long but I'm a glacial-pace programmer so we'll see.
6そうだね
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Levi LeviJS
Ran into a few bumps working on the RPG demo, or rather prologue. But I'm still working on it!
4そうだね
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Levi LeviJS
I'm having trouble trying to create fluid moving animation. With my code, the last animation is fast so it looks like the sprite twitches and therefore limps (trying to avoid this). Any suggestions to solve this problem?
2そうだね
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Levi LeviJS
Going back to an RPG I started a long time ago. May or may not have a demo coming soon.
7そうだね
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Levi LeviJS
I'm starting a text based RPG, so the program is text heavy. I'm in need of a font that is easy on the eyes so people can read it without feeling like their eyes are gonna bleed. Any suggestions for good user-created fonts?
1そうだね
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Levi LeviJS
Version 1.1 is published, and I added a new map option in addition to other new stuff! Key: QRX4E3L3
4そうだね
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ネタバレ
Levi LeviJS
Putting a lot of work into this unique character class... This update will include 2 new classes, ultimate skills for all classes, and negative status effects. Release on Wednesday, Oct. 12th, if not sooner.
0そうだね
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ネタバレ
Levi LeviJS
Here's a little sneak peak at what's to come in the next update for my turn based straegy game...which still doesn't have an official title...
2そうだね
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Levi LeviJS
The initial map is looking a little better now (update coming soonish)
3そうだね
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Levi LeviJS
A while ago, I started a turn based tactical battle game, but had a difficult time programming it. So I started over. Here it is a "demo." key: SDV373NE
1そうだね
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Levi LeviJS
Trying out the raycaster.lib and I am managing somehow
8そうだね
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Levi LeviJS
Took a break from the (tedious) tactical battle game to work on a simple dungeon crawl I started a while back. Giving some final touches before putting out a short demo
2そうだね
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Levi LeviJS
Creating a 2 player (one system) tactical battle game. Currently, there are 3 classes, stats for each, and normal attack animations. Also just one map. Still need to code individual skills though.
4そうだね
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