Haven't posted in a while oops. Anyways, I'm moving my tactical strategy/rpg game into a tiled format if that makes sense. This gives more control of abilities and interaction with objects. Shouldn't take too long but I'm a glacial-pace programmer so we'll see.
I'm having trouble trying to create fluid moving animation. With my code, the last animation is fast so it looks like the sprite twitches and therefore limps (trying to avoid this). Any suggestions to solve this problem?
I'm starting a text based RPG, so the program is text heavy. I'm in need of a font that is easy on the eyes so people can read it without feeling like their eyes are gonna bleed. Any suggestions for good user-created fonts?
Putting a lot of work into this unique character class... This update will include 2 new classes, ultimate skills for all classes, and negative status effects.
Release on Wednesday, Oct. 12th, if not sooner.
A while ago, I started a turn based tactical battle game, but had a difficult time programming it. So I started over. Here it is a "demo." key: SDV373NE
Took a break from the (tedious) tactical battle game to work on a simple dungeon crawl I started a while back. Giving some final touches before putting out a short demo
Creating a 2 player (one system) tactical battle game. Currently, there are 3 classes, stats for each, and normal attack animations. Also just one map. Still need to code individual skills though.