Bottom screen is a little empty, but the right side will display enemy details when they are targeted.
First line of sprites shows debuffs, second line shows buffs
To those who said they would test MOT, and anyone else I guess, the key is NK3XJ4LD.
If you test and provide decent feedback, I'll include you in a credits tab.
NOTES: d-pad commands not coded yet. This project isn't even a demo, your feedback will help me with the demo. Test what can be tested.
Thanks
Haven't heard from me in a while oops. Here's a status update about where I am in the MOT project. Adding option to swap screens didn't work as well as I'd like so they've been permanently swapped. Then I had to reformat the info screen. Now, adding a little more functionality before it is ready to test.
I have successfully created a single bat that chases you in my dungeon crawl! BTW you move one tile at a time with the d-pad or continuously with circle pad.
The Master of the Tower demo is live. It's a dungeon crawl/rpg.
KEY: NKXPAE13
The game should be self-explanatory except that some skills and items will only work on certain characters. Feel free to ask questions and post feedback.
Is it possible to save an array without the dialog box popping up? I've tried 'FALSE' but that did not work. Asking because there's a lot of data to save and having to click through each box would get annoying...
So idk what happened, but I don't have the crystal defenders file anymore. I had put a lot of work into it lately and it was the one project I was committed to finishing, but until further notice, it is canceled. I apologize to all who helped me and those (if anyone) who were looking forward to it.