Made a function that a sprite will follow the exact path of the target to move by writing a string with button inputs and reading each of them as the x,y destination of sprite. This will be handy....
*formal announcement of my contest entry*
Alright y'all, in the game for the flight contest entry, you pilot a plane to dodge unending waves of birds. Score is determined by how long you go without hitting a bird.
The core of the game is completed, but I'm gonna add unlockables and stuff because the contest still has a way to go...
woop woop I've successfully used DATA strings to place sprites wherever I want! It was actually pretty easy to do and more practical than trying to randomize location like I did before
I now have a moving plane and background. Now I need randomly generated birds and clouds, and a scoring system and my contest entry is basically complete lol