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返信[8]
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Jacob KulcakKid4
Ok, I fixed the spcol problem, but I'm still having trouble with the walls.
0そうだね
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返信[7]
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Jacob KulcakKid4
And when it's normal size, It can't go outside of the screen. But when it's bigger, Its top-left corner is the point it stops at.
0そうだね
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返信[6]
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Jacob KulcakKid4
So when I make the sprite bigger, It's Spcollision point is the top-left corner. You can see from the picture that the spcollision isn't working on the top middle.
0そうだね
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返信[5]
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Jacob KulcakKid4
Ok, I'll get a picture. I'm thinking it's the spcol thing.
0そうだね
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返信[3]
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Jacob KulcakKid4
Thank Stewart and Hanzo, it works now. For some reason, when I make the sprite bigger, it acts as if the sprite is at the top left corner of the bigger sprite. Do you know why?
0そうだね
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Jacob KulcakKid4
How do I set a minimum for a random number?
1そうだね
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返信[54]
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Jacob KulcakKid4
What about *Everlasting Universal Combat*? It sounds a little long to me, but it's an idea.
1そうだね
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返信[50]
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Jacob KulcakKid4
Ok. I'll be busy for 1-2 hours, just so you know.
1そうだね
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返信[48]
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Jacob KulcakKid4
Ok. Did he say about when he would finish?
0そうだね
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返信[46]
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Jacob KulcakKid4
Soooo... Something, how's the miiverse game going? I can maybe help with some stuff if you need it.
0そうだね
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返信[7]
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Jacob KulcakKid4
I think Simeon knows Japanese. But I haven't seen him on here in a while.
1そうだね
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返信[5]
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Jacob KulcakKid4
Thanks, Stewart. But I actually just figured out how to load a map by a video.
1そうだね
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Jacob KulcakKid4
Is this how I would load a map that I made? (I'm really bad at loading maps)
1そうだね
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返信[6]
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Jacob KulcakKid4
Just realized this isn't a discussion. lol
1そうだね
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返信[5]
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Jacob KulcakKid4
Thanks, Stewart and old man. I'm closing this now.
0そうだね
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返信[3]
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Jacob KulcakKid4
When I do that, it just puts the sprite at the top of the screen, and when you use the Circle pad, it only moves like, a pixel.
0そうだね
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返信[2]
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Jacob KulcakKid4
Is that all I have to do for up,down,etc? Or is there more?
0そうだね
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Jacob KulcakKid4
How would i make it so that a sprite moves when I use the circle pad. (not the dpad)
2そうだね
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返信[10]
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Jacob KulcakKid4
Yeah, I agree with Something. I think you're the third person thats done this so far.
1そうだね
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返信[1]
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Jacob KulcakKid4
Put in: SPSET 1-which is basically the name for it, 30-the sprite number. Then use SPOFS to set it's location.
0そうだね
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