It's pretty fun(especially the vehicle). But the character keeps animating even when you're not moving. Overall that's it. I can't say much because you said it's just a beginning.
Hard all together. But the title screen was amazing! Where did you get that music and sound effects? I don't remember them in the smile tool. So the title screen was a 9/10 and the game was a 7/10 (just my opinion though lol)
It's surprisingly fun just because you can walk around(idk, it's just fun lol). But I do have some things to say. First, you walk pretty fast, I would say you should slow the character down a bit(a third to half the speed?) And secondly, the trees are a little hard to chop down because, first, you're moving really fast and you have hit the tree at the perfect point, which together make it really *
"Jacob is standing in New York City. He sees billboards all over saying 'Be here at 11:30...ish to see J.Ps live unbanning!' "
OMG!
*goes into hotel and steals workers phone*
*"epic voice"* and now we wait... *screen fades* ** before screen fades, the worker tackles him and the camera goes crazy**
Scene
Ok. Next thing I'm trying to learn in SB(I wonder where all the other members are to help). READ, DATA, and RESTORE. I know those are somehow linked because I see them together in code a lot, but I'm like "why are there so many NUMMBBBEEERRRSSSS". I understand if you are worn out from my questions about DEF
Yeah, I thought Groot from the first movie was funny (commercials). And then I saw baby groot *o*. So many situations to make funny with him. Especially when rocket tells baby groot not to push the button.(no idea how I know these details)
Yeah, it's that simple. (wish I had known how simple it was) ((brings back memories of "figuring it out" with J.P (we never really did until someone helped)
ANYWAYS, SPHITSP. It's also really simple. It goes like this
IF SPHITSP (0,1) THEN whatever you want it to do. The zero and one are just the management numbers of the two sprites you want to collide.
So I probably should've mentioned, the "name" that I said you give your sprite is called it's management number.
Ok. So another SP command is SPCOL and SPHITSP. I said them together because.. well they're used together. So for SPCOLission, it basically tells your program that that sprite is expected to run into another. It would be put:
SPCOL 0/management number. next post