Thanks Phoenix! I'm sorry about the lack of posts, but I'm tyring to coordinate with somebody now. I'm trying to give them something to work from. My next post will show off their hard work
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It looks great! As far as changes go I'm okay with it, but I might be a bit stubborn on 4 characters. Other than that you would have free reign
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Great job! I really like the quality! What can you do for 32x32? Also if you are serious about helping me, can you edit a sprite sheet with the same quality If I send it to you?
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Maybe somebody else can do better, but here is what works for me

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Um, Lily is a girl, and changing that would mess with the dynamic of the second boss. I appreciate your input, I really do, but I have been planning this game since about May. My next project is a graphics test. Of which I have put no thought into anything except that it is about robots with interchangable weapons and armor. I will gladly accept suggestions for that.

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The element system is the closest thing to customization. If I were to add full customization I would have to change the basic mechanics. I'm all for customization, but it will have to wait until my next project
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Well in a way I already have a skeletal archer planned. I don't want to spoil anything, but I will say that in this game skeletons won't just be the stereotype goto enemy
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OK Dfrost, same as I said with Gus, I'd appreciate it but let's see what you can do first
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Also, I may be lacking in posts for a while. With all the smash hype for Bayonetta and Corrin I may be too distracted to work on this. I will do my best though

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Here is the overworld with the first enemies. While it may just be generic slimes, I have much more fun things in mind for the Earth Fortress

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And I'd like to thank everybody for their support and encouragement.

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Well the town is done. I hope that wasn't too long of a wait

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Is this something your working on? If so great job on the graphics, I really like the art style
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You can have a backround collision as well, but it works a little bit diferently. To check for a backround tile, you'll need your X/Y positions divided by 16, otherwise you won't be checking where you are. Also it will ignore uneven divisions. 160/16 and 175/16 will both read as 10.
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