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Clepto Clepto2.0
Here is the overworld with the first enemies. While it may just be generic slimes, I have much more fun things in mind for the Earth Fortress
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Clepto Clepto2.0
Also, I may be lacking in posts for a while. With all the smash hype for Bayonetta and Corrin I may be too distracted to work on this. I will do my best though
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κιъъιε kibbledude
Can you tell us the code when it comes out
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Clepto Clepto2.0
Of course!
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Daniel DLH777
i suggest adding skeletal archers SPOOKY SCARY SKELETONS
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Clepto Clepto2.0
Well in a way I already have a skeletal archer planned. I don't want to spoil anything, but I will say that in this game skeletons won't just be the stereotype goto enemy
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CalebÐΞ hawaiianpizza12
heres an idea do something that lets you make your own characters and the players can choose what wepon he/she will youse
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Clepto Clepto2.0
The element system is the closest thing to customization. If I were to add full customization I would have to change the basic mechanics. I'm all for customization, but it will have to wait until my next project
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CalebÐΞ hawaiianpizza12
oh ok put i had another idea i think their should be a setting so girl players can play as a girl character[same with boys]
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Clepto Clepto2.0
Um, Lily is a girl, and changing that would mess with the dynamic of the second boss. I appreciate your input, I really do, but I have been planning this game since about May. My next project is a graphics test. Of which I have put no thought into anything except that it is about robots with interchangable weapons and armor. I will gladly accept suggestions for that.
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CalebÐΞ hawaiianpizza12
ok...
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CalebÐΞ hawaiianpizza12
no i ment.........like a ♀/♂ changeing sistom [to change the character in to a boy or girl]
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κιъъιε kibbledude
You're doing great! I just wanted to ask what is the commands you used to simulate it into a side-scroller? I'm trying to get into this game too!
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Clepto Clepto2.0
Maybe somebody else can do better, but here is what works for me
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κιъъιε kibbledude
Thanks!
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Clepto Clepto2.0
Hope that helps
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Phoenix B) epicphoenix4
This is GOODGOODGOODGOODGOOD!
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Clepto Clepto2.0
Thanks Phoenix! I'm sorry about the lack of posts, but I'm tyring to coordinate with somebody now. I'm trying to give them something to work from. My next post will show off their hard work
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komodo † 406mario
how did you get the enemys to move?
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Clepto Clepto2.0
I have a setup where I set an AI number using spvar when I load a room. Then using for I=_ to _, I check the AI number and turn it into a string. Ex: SPVAR I,0 OUT AI R$="@AI"+STR$(AI) GOSUB R$ From there I just tell it how slimes act
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komodo † 406mario
i'm confused by "ai" what do you mean by that? and how do you animate them without slowing the game down?
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Clepto Clepto2.0
Is that a common problem? I don't use the built in function to avoid wasting space in the sprite sheet. I haven't since Petit Computer. I just have two variables, one for a timer, one for the frame and sometimes a string like "0121". When the timer reaches a certain point, it resets and adds to the frame. If the animation needs more then 2 frames, I use the frame variable with mid$()
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