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Kl'Dck Hul HissingToaster
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド0/100
フォロー4
フォロワー11
投稿数57
そうだね数45
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Kl'Dck Hul HissingToaster
Here's Texty! I guess I just wrote a tiny framework for text-based games. Texty lets you specify possible inputs as interpolated regular expressions that point to DEFs. THAT MEANS IT CAN RECOGNIZE MANY SENTENCES FOR THE SAME ACTION! This is very much an experiment, but I'd like to explore this idea more in the future. key: B233F3GJ
3そうだね
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Kl'Dck Hul HissingToaster
Oh... That is a terrible spawn... Anyone have any input on the best strategy to avoid this? So far, intense wiggling is ineffective. (wiggling the physbody for a few frames and check collision)
1そうだね
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Kl'Dck Hul HissingToaster
Whoopsy!
3そうだね
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Kl'Dck Hul HissingToaster
Callbacks? In my BASIC?! I manage all sprite collision through a single object operating on plain arrays. When two things touch, their "onHit" method is called. Anything not actively being controlled by a player or AI doesn't require an update! THE SAVINGS!!!
4そうだね
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Kl'Dck Hul HissingToaster
Using Lowerdash virtual methods to abstract away SB sprite code. This is super fast, and can be inherited by sub-classes! e.g. ''' module tomato proto sprite end ... myTomato.rot = 90 ... '''
5そうだね
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Kl'Dck Hul HissingToaster
I heard we were supposed to make games about "industry", so I made a factory for my factories...
6そうだね
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Kl'Dck Hul HissingToaster
Can a guy get a little privacy? NO Module vars and instance members are now globally writable! Remember, with great power comes great responsible! Using a lot of dots might be slower than a method!
5そうだね
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Kl'Dck Hul HissingToaster
The lower dash makes a return! I finally decided to do dynamic-dispatch-all-the-time™ _ makes the perfect place holder for the current module!
3そうだね
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Kl'Dck Hul HissingToaster
Hold on to your bits! A new version of Lowerdash is here! 0.7.2 fixes: - use FOR... IN multiple times in one DEF - != is now recognized as an operator - You can use dot syntax for dictionaries and modules
3そうだね
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Kl'Dck Hul HissingToaster
Its finally here! Lowerdash 0.7 features an even easier to use syntax and a powerful new compiler! Download: WXNEY3JJ Features: - new . (dot) operator - find more syntax errors, earlier - even fasterer Manual: smilebasicsource.com/page?pid=59
4そうだね
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Kl'Dck Hul HissingToaster
'IF GOTO' exists?!? Oh... Oh no...
1そうだね
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Kl'Dck Hul HissingToaster
Grumble grumble... Doing things the right way is hard!
0そうだね
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Kl'Dck Hul HissingToaster
Lowerdash 0.6.5 beta is out! 2383C3HE Changes: - Array literals! - DO takes arguments - Fixed a bug with deleting strings This release is in preparation for the new parsing engine; it adds missing features and fixes critical bugs.
5そうだね
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Kl'Dck Hul HissingToaster
Intermediary step between config and compile time to allow for plugins. I sure hope this ain't slow!
2そうだね
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Kl'Dck Hul HissingToaster
HAKASE!
3そうだね
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Kl'Dck Hul HissingToaster
Can I interest you in a lifetime supply of Array Literals?
2そうだね
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Kl'Dck Hul HissingToaster
Dot syntax cannot come soon enough...
2そうだね
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Kl'Dck Hul HissingToaster
Here's the second beta of Lowerdash 0.6! QKAEAX73 Along with bug fixes, you get nested prototype access, improved imports, and a new way to use dynamic dispatch! OH MY!
0そうだね
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Kl'Dck Hul HissingToaster
If Lowerdash can't store arrays, I guess lists are fine too.
1そうだね
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Kl'Dck Hul HissingToaster
Inheritance iss coo'
1そうだね
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