start off as simple as possible. If making a platformer, start by displaying one sprite. then make a background with a floor. then make the sprite 'fall'. then make the sprite stop falling when it reaches the floor. etc. don't go on to the next step until the tiny bit you're working on is done. at a certain point it will become a too-complicated mess. think 'lessons learned', and start a new one.
he's trying to do collision detection for the long diagonal line, cris. There are plenty of relevant tutorials online, but not specifically for smilebasic, and they involve vector math, which isn't the easiest thing to get your head around...
This is the most mysterious puchicon 3 post chain I've seen... It's just a picture of chocolate cookies and cakes that just slowly grows and grows. I wonder what it's all about?
bah! programming is like the most unsatisfying hobby ever, in terms of work vs. results. sometimes you're on for hours fixing something that nobody but you will ever care about.
It's good, though, what you're doing. When it works out it's the most satisfying feeling ever - even more so when other people enjoy.
Rule One: Your first 20 programs will be rubbish. Please make it until program 21. ;)