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toxi toxibunny
sounds like a challenge ;)
1そうだね
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返信[8]
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toxi toxibunny
yeah, I request something not copyrighted
0そうだね
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返信[1]
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toxi toxibunny
very good idea. I'm going to have to do a few myself - the manual isn't the clearest...
0そうだね
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返信[2]
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toxi toxibunny
Add it yourself, Zee :)
0そうだね
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返信[13]
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toxi toxibunny
Ah yes, I see now. Thanks :)
0そうだね
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返信[11]
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toxi toxibunny
post a screenshot of your code please? I can't figure out what you've done...
0そうだね
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返信[8]
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toxi toxibunny
try changing the lines to ... FOR I = 0 TO REC ... VSYNC 1 ... this should check it once every 1/60 of a second for 1 second. The way you have it now, it only checks once, then waits a second, then continues...
1そうだね
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返信[1]
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toxi toxibunny
write a program to do it automatically then ;)
0そうだね
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返信[7]
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toxi toxibunny
Thanks. Nice work!
1そうだね
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返信[5]
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toxi toxibunny
Yep!
0そうだね
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返信[3]
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toxi toxibunny
well done! add a title screen and high scores and you've got a complete game :)
0そうだね
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返信[3]
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toxi toxibunny
:)
0そうだね
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返信[2]
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toxi toxibunny
Go James!
1そうだね
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返信[1]
親投稿
toxi toxibunny
but what does it do?
0そうだね
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返信[5]
親投稿
toxi toxibunny
You should write a program that generates random numbers, packages them up into files as large as possible, as many as possible, and saves them to disk. Then write another program to load them and play them all back somehow. maybe display as text, or pixels or sounds. It'd be a nice little starter project and would give you a tangible demonstration of what 32 gigabytes is... :)
0そうだね
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返信[5]
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toxi toxibunny
I see you're trying to animate your sprite manually using spset. Not a terrible idea in general, but it would probably be better for you to learn how to use the proper sprite animation command SPANIM. It'll work out easier and more efficient in the long run...
0そうだね
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返信[4]
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toxi toxibunny
Smilebasic isn't out in my region yet, but I did this exact thing in petit computer, and it was tougher than I expected. Split your problem into 3: 1: moving the sprite. detect the button presses and just slide it around the screen 2: getting it to face the right way. quite simple. 3: getting it to 'walk' animate while moving, and 'stand' while not moving. could be tricky.
0そうだね
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返信[3]
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toxi toxibunny
8MB of RAM isn't a hard limit - you just load the levels as you go. just make a game with 30,000 levels. no problem!
0そうだね
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返信[2]
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toxi toxibunny
Muy bueno!
0そうだね
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返信[4]
親投稿
toxi toxibunny
start off with little things. Button Testers seem to be popular - why not make your own? Then alter it so that it plays sound effects. Something simple like that. There's nothing more encouraging than a little success. :)
1そうだね
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