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raimondz raimondzz
Finally, I made the code to move the units(BFS + Event Queue + interfaces on button A and B). My project is still far from being done: -The unit can move almost anywhere(Even on mountains) -There aren't turns yet. For now, you can move all the units on the map. -There is no AI yet. Here is a key if anyone is interested:[M3S3QEDY]
11そうだね
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raimondz raimondzz
The author of this program is the user 'thanks_0u0'. I posted a link of his miiverse profile on SmileBasicSource (Search Th. GRP Editor (trans), then check my comment)
2そうだね
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raimondz raimondzz
I guess that you didn't read this: 'DEFINE a new sprite that display a pixel. This pixel is on the point 0,0 of the sprite sheet. You need to either load a GRP that has that pixel, use other coordinate with a white pixel or use the function GPSET to draw one. Anyway, I made a small program with the HP Bar. KEY:[EXC443K4]
1そうだね
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raimondz raimondzz
The code from above is a simple way to explain how to render the bar. On the game, the hp is on the player module while the code that handle the sprites are on other module that render the upper screen. There is one thing that I didn't put on my last post. 'Change the color of the bar to yellow. SPCOLOR spBar,&HFFEEF442
0そうだね
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raimondz raimondzz
Hi Clash, I made the game that you put on the screenshot. 'DEFINE a new sprite that display a pixel. This pixel is on the point 0,0 of the sprite sheet. SPDEF 0,0,0,1,1 VAR HP,HPMAX VAR spContainer,spBar spContainer=SPSET(0) spBar=SPSET(0) HP=50 HPMAX=100; SPSCALE spContainer,120,16 'This is important: Resize the life bar based on the current hp SPSCALE spBar,120*(hp/hpMax),16
1そうだね
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raimondz raimondzz
There exist jump edit+ and a lot of people have modded that game into Mario Maker. There is even a challenge mode that can be played when you have lot of stages. Here you can see what can be achieved by modding that game.
3そうだね
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raimondz raimondzz
When you export an MML you can copy paste de content on your code or load the file. The latter can be done with this code: SONG$=LOAD("TXT:ENDLESSWAR.MML",0) BGMSET 128,SONG$ BGMPLAY 128
1そうだね
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raimondz raimondzz
Litterbox(made by glennxserge) can be used to make music without knowing MML. KEY:2323C28E This is a unofficial version of litterbox that i've made to fix some bugs.
1そうだね
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raimondz raimondzz
Use BGLOAD with MAP0% to load your map. EXAMPLE: BGSCREEN 0,127,127 BGLOAD 0,MAP0% Also, here is an example of how to use sprites. SPDEF 0,0,0,32,32 'Create a custom definition number. VAR SP=SPSET(0) 'Display the sprite. SPOFS SP,200,100 'Change the sprites location
1そうだね
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raimondz raimondzz
Ok, I reached the point where I need to read how to make the state machine for tactics RPG. I don't want to mess up the code with trial and error =P.
6そうだね
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raimondz raimondzz
Patterns let you increase the length of the song and, in some case, reuse some fragment of it. For example, this pic show the first 7 patterns of the overworld theme from Super Mario Bros. Also, you shouldn't make a single pattern with max measure. By using patterns, you can edit and test chunk of the song. With a single pattern, you can't because you need to hear the song from the beginning.
1そうだね
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raimondz raimondzz
Eso es un programa para definir sprites dentro del juego (Por SPDEF)? Pensé que te referias a un programa para editar los gráficos. En todo caso existe uno de edición llamado TH GRP editor. Hay una versión traducida en SmileBasicSource pero en la misma publicación deje un link a su perfil de miiverse para obtener la ultima. En la imagen puedes ver algunas cosas que se pueden hacer.
1そうだね
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raimondz raimondzz
I saw a chess program before but it doesn't has an AI. However, Rune wars have a working AI. The key is on smilebasic's Ogiri contest page. Also, if you don't mind to see the implementation in other language, then you should search on google "shattered throne building a strategy ai".
0そうだね
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raimondz raimondzz
Here is the key of Litterbox:[2323C28E]. I made some bugfix because glennxserge isn't updating the app. There is a bug that I haven't fixed yet: - You can't delete the last pattern if it's on screen and if the scrollbar is displayed. If you delete it while is on screen, then the app will crash. You can delete it if the pattern is offscreen.
0そうだね
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raimondz raimondzz
Hi, I made that MML Editor. Not all the features are in it because it was hard to make a parser for all the syntax(If this app doesn't use a parse then it will crash if you made a mistake on your song) You can use Litterbox instead to make song. It doesn't support the use of variable inside the MML but it's a powerful tool.
0そうだね
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raimondz raimondzz
Wait, you have a sprite for the main character wielding a different weapon? If the player is the only one who use those sprites then you could consider using GCOPY and keep the sprites that you're using on the sprites page(The rest could be on other page). For example, I've modded Jump Edit+ to make it ressemble Mario Maker and did the same to change the skin of the player.
2そうだね
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raimondz raimondzz
Well, that is interesting but a project like that is pretty big. Also, I don't know if other users will use this because won't know that a software like this exist(I already know a lot of useful program[Lowerdash,Litterbox,Ontuku,etc] and I rarely/never see them on miiverse) Anyway, I think you can't use RPG Maker as a name.
0そうだね
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raimondz raimondzz
No tengo las llaves de Agaro e In the dark, pero te puedo dejar las otras: Jump Edit+ (Similar a Mario maker): 1EKEDV3E Petit World (Similar a Terraria):C2NVX3QJ
1そうだね
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raimondz raimondzz
Fade overlap all the content on screen. You should use an sprite instead and SPANIM to simulate the fading. Then you should put the graphic layer over that sprite with GPRIO
0そうだね
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raimondz raimondzz
Well, I couldn't progress too much on my tactic RPG but I could implement the options to save and load maps. KEY: [JKKNNX4Y] Also, I'll move the options to change the colours of the teams to the title screen. The next update should let you move the units and see the options for each one.
7そうだね
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