Hi Clash, I made the game that you put on the screenshot. 'DEFINE a new sprite that display a pixel. This pixel is on the point 0,0 of the sprite sheet. SPDEF 0,0,0,1,1 VAR HP,HPMAX VAR spContainer,spBar spContainer=SPSET(0) spBar=SPSET(0) HP=50 HPMAX=100; SPSCALE spContainer,120,16 'This is important: Resize the life bar based on the current hp SPSCALE spBar,120*(hp/hpMax),16