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raimondz raimondzz
アメリカ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド-/100
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投稿数42
そうだね数182
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raimondz raimondzz
This is my last post at miiverse. It's a shame that I couldn't finish this project before this day because I was too busy with other things that happened on my life. Anyway, I leave this key here: [TZ5XQ3JJ]. It's not related to the picture but it's my way to depart from this community devlog. I'll continue making programs and this project on SmileBasicSource.
3そうだね
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raimondz raimondzz
A picture of a map editor that I'm working on. This load and save maps on text files.
0そうだね
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raimondz raimondzz
Somehow, the smilebasic update broke my mmbn clone D:
5そうだね
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raimondz raimondzz
Current progress of my keyboard: So far, I tried to replicate the keyboard from smilebasic and add characters and hotkeys that aren't on it. Now I'm going to put this on SmileIde and see how it work.
9そうだね
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raimondz raimondzz
Here is a picture of the keyboard that I'll use for SmileIde. It's not finished yet, but I can already use it to write stuff. Things to do: - Add support to other characters. (Including the ones that aren't on smilebasic keyboard) - Buttons that interact with the IDE in other ways (Example: Code snippets, word suggestion, comment line, etc)
5そうだね
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raimondz raimondzz
I'm back but I don't remember too well my code. This started as a simple project(A top down action rpg with few enemies and weapons) but the addition of custom events made this hard to develop. Even I haven't made the rules to win or lose the game yet... I guess I should scrap the feature to add scripted events on maps and add an object to win the game (To release a playable version).
5そうだね
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raimondz raimondzz
The events are working as I expected (I can interact with tiles, get items, spawn things, etc.) so I'm going to polish other aspects of the game. I've been fixing the attack module. I left 3 kinds of attacks: slash, thrust and projectile. The first two adjust to the size of the weapon while the projectile changes based on the kind of attack (Right now, I have flame, ice, bullets and arrow).
7そうだね
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raimondz raimondzz
KEY:[BJNNX3N4] I leave here a key with the progress of my game. Right now I'm working on scripted events (I saw the logic of Cave island, Rpg maker and other games to make my own system). Currently it has events attached to tiles but I'm planning to attach them on entities too (For example, make that a entity drop a key when it's defeated by the player).
8そうだね
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raimondz raimondzz
Here I added an UI and other stuff on the game. Also basic stuff like damage, invisibility state and more tiles for the map. One thing that I'm trying to figure out is a way to store and handle scripted events. Other problem is that I don't know how I will keep track of events that happens once like open a chest or activate a trap since I keep the current map on the memory.
6そうだね
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raimondz raimondzz
Well, the progress of this game has been slow... I tried to implement entity-component system but failed so I will keep the "god" entity to store characters, attacks and animated tiles.
3そうだね
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raimondz raimondzz

Anyone have figure out how to handle collision with rotated sprites?

I saw in Cyburst that the diagonal lasers is just a single sprite rotated and scaled but I can't figure how to handle the collision box with sphitsp on that case.(Since the collision box doesn't rotate along with the sprite)
0そうだね
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raimondz raimondzz
KEY:[Q38EJE3D] Here is a preview of the game I'm working. It has a level editor and a program that let you play the file "maps". I haven't made the damage detection yet but I will add that feature, 3 more weapons and the ability to select the map that can be played.
6そうだね
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raimondz raimondzz
I recycled the map editor that I made on an unfinished tactical rpg and made a room system like zelda. Each pixel represent a tile of that room. By the way, I haven't posted anything about my mmbn project because I used my time to improve SmileIDE and got distracted by this side project because I want to make a game that doesn't violate copyright.
4そうだね
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raimondz raimondzz
Finally, I was able to implement the undo/redo feature on SmileIDE. Now I made a color picker to customize the environment. It let you select the color by tapping with the stylus or by writing the hexadecimal value.
11そうだね
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raimondz raimondzz
Hi, I'm going to delay this project a little because I need to do some upgrades to SmileIDE. At the time 92 chips are implemented on the game but there are 40 different attacks (A lot of them have 3 tiers). The good things is that I can reuse some codes from this game like the variable encoder to handle the input events and the List UI generator on my IDE.
6そうだね
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raimondz raimondzz
Almost all the standard attacks are done.(Well, the animations and the hit detection... I haven't done damage logic yet). Once I finish that, I'll do: 1- Damage logic. 2- Entity summon (Example: Block, Wind box, etc) 3- Navi attacks 4- Navi Chips 5- Proper AI (For now, Roll use one that do random attacks from a list. This behavior is like her darksoul AI)
8そうだね
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raimondz raimondzz
More attacks. I ended making other another array pool to handle them. Now I'm going to work again on the screen to build the folder since I haven't made code for inventory.
5そうだね
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raimondz raimondzz
I've done a lot since the last time but there still things left to be done. One thing I want to do are "attacks" that are alive(Example: thunderball that move slowly on the map or boomerang). By the way, I don't know if I'll enter to smilebasicsource's contest. I want to do a game that use the gyro sensor but I'll see if can do something this weekend.
9そうだね
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raimondz raimondzz
Testing animations of some effects. Here I did a trick where I use 2 sprites to display symetric sprites. By the way, I don't know if this is a bug but SPANIM "Z" doesn't update the position Z of the sprites linked with splink. This is weird since splink states that the coordinates are linked. With SPOFS, this work fine.
7そうだね
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raimondz raimondzz
Battle chip screen. Now it has information about the chip in the cursor. I haven't decided what I will put on that giant black box. I accept suggestions.
5そうだね
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