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mystman12 mystman12
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機Wii U/ニンテンドー3DS
フレンド3/100
フォロー17
フォロワー47
投稿数156
そうだね数902
取得日時

Pinball and programming, my two favorite hobbies! SmileBASIC is out! Time to start programming! Revenge of the Crazy Baby 2, anyone?! No? Okay.. Also waiting for Kirby Air Ride 2... Still waiting... Any moment now... Also a born again Christian! And really optimistic! Nothing gets me down! ...Well, except for the lack of Kirby Air Ride sequels... Still waiting...

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mystman12 mystman12
So to keep any of the traumatic Game & Wario Miiverse sketches I just drew off of any of my follower's feeds... Here's a random pic of a platforming engine I'll never finish!
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mystman12 mystman12
Are the enemies completely passing over you, or just brushing up close? I purposely gave them small hit-boxes, because when they're too big, sometimes enemies could kill you when going around corners, even with the roguebot still a decent way away. The two hitboxes would just barely touch.
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mystman12 mystman12
you enjoy this small sample of what I hope to create!
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@Hanzo Thank you so much for translating that! And thank you for the comments. Yes, more of everything will be added to the full version. Like I said though, I hope on finishing the game in Unity as my first commercial game. I plan on adding more maps, enemies and mechanics, as well as some bonus rounds and a boss fight. Until (or if...) I manage to finish the full version though, I hope...
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@Brad Are you referring to Elevator Action, or something else?.. Now you have me worried this concept's been done before.
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New version, 0.28P, is available: [JKS3NEAM] This update adds local leaderboards! More info in my latest play journal post.
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a short amount of time on the start screen. I hope you enjoy the game! Obviously this isn't the final version, but please let me know what you think of the main concepts here. I'd like as much feedback as I can get. Thank you!
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mystman12 mystman12
at once. Each of these powers can only be performed once per pump, however. You can also shoot sparcs, which will stun enemies, with "B". You will then have to wait some time before you can use it again. Also, if you tap the touchscreen while on the start screen, you can access the operator's menu, which allows you to tweak game settings and view stats. High scores can be viewed by waiting...
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To play: Press "X" to insert coins, and then "A" to start. The goal of the game is to pump each of the four chargers on the map to 100 or greater, which will open the elevator. Enter the elevator to win the level! If you charge a pump to 150, it will create a shockwave and stun all the enemies for a period of time, and if you charge one to 200, it will add a set value to all of the pumps...
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mystman12 mystman12

Roguebots - Looking for feedback

Roguebots [JKS3NEAM] is a new game I've been working on, and I'm thinking about switching development to Unity and making it my first commercial game. Before I start, however, I'd really like some constructive feedback on this game concept. This version is not finished, but it contains all of the core elements. Please let me know what you think!
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mystman12 mystman12
Also, for anyone who wants a little competition, here's my current highest score!
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start putting my time and resources into it. If you have any comments, criticisms, thoughts, or positives about the game, please let me know! It will really help me decide whether or not I should go ahead and go with this concept.
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mystman12 mystman12
Version 0.28P of the Roguebots demo is out! Code: [JKS3NEAM] This update adds local leaderboards, along with a couple small bug fixes. This will probably be the last version I release for SmileBASIC. Like I mentioned in my last post, I'm looking for constructive feedback on this game concept. I want to make a commercial version of this game and I want to make sure it's actually fun before I...
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the next level begins. Thanks for the heads up about the bugs! I don't plan on supporting this version of the game much, but I certainly want it to be stable. I might also add local leaderboards to this version at some point.
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Today I've learned about the importance of letting people playtest your game! New version: [D5WX5WAV] In this version I fixed: *Game crash when shooting left or right wall *Time continuing to run shortly after level is won *Pump states not resetting with a new game *Charge values resetting when dying *Time not displaying *Entering elevator with a roguebot right behind causes instant death when...
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mystman12 mystman12
Woah, thanks for letting me know! I'll try to fix it some time tomorrow, I've got schoolwork due tonight.
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will create a shockwave, stunning all enemies on screen, and if you charge one to 200, it will produce a mega boost, which adds a set value to all the other pumps. Also, if you touch the screen while the game is in attract mode, you can enter the operator's menu, where you can change some game settings and view stats. Again, please let me know what you think of this demo!
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mystman12 mystman12
of the chargers so that their corresponding values are at least 100. Once that is done, the elevator will open, and you can enter it to reach the next level. You can pump with A. With B, you can fire a sparc that will temporarily stun enemies. It will take some time to recharge, however. You can shoot when the value in the bottom right of the screen is 100. Also, if you charge a pump to 150, it...
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mystman12 mystman12
are actually fun. (That's kind of important!) The finished version would have more levels with new mechanics, more enemies, and a couple of bonus rounds among other things. None of that will be any fun though if the core gameplay is no fun. So please let me know what you think of the game! To play, just enter two coins to add a credit, then press A to start. The goal of the game is to pump all...
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mystman12 mystman12
Looking for feedback on my WIP game, Roguebots! [QREXR4J3] I was working on this game for a while in SmileBASIC, and got far enough that all of the core mechanics are present. I decided, however, to try and make the game in Unity. That way I could get my foot in the game dev community and start earning some money for my work. Before I get started, however, I want to make sure the mechanics here...
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