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mystman12 mystman12
Can we all just, take a moment to thank SmileBOOM for implementing an automatic program and graphic backup system? 'Cuz I just accidentally saved over a graphic file and there was a backup of the old one. It's... IT'S BEAUTIFUL!
13そうだね
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mystman12 mystman12
@Cris No need to be rude, man. I actually just tried Googling "SmileBASIC public keys" and SBsource was *not* one of the results... We should see if there's a way to fix that, actually. SBsource really should be at least the second or third result.
0そうだね
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mystman12 mystman12
SmileBASICsource.com is probably the best place. Just go to the programs section to find a whole bunch of programs!
1そうだね
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mystman12 mystman12
You could create a DSi-like menu, yeah, but you couldn't make an emulator or anything like that. :P
1そうだね
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mystman12 mystman12
Technically, you can have 4096 sprites, since 0 counts as one. That said, you can only have 512 sprites on screen at once, and you only have a 512x512 pixel space for your sprite sheet. None of these limits are much of a problem though.
0そうだね
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mystman12 mystman12
More 3D depth would be nice. The max Z coordinate of 1024 just doesn't look very far away, I would love to be able to make objects look much farther away from the player than this!
0そうだね
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mystman12 mystman12
I think the reason it's not showing up is because GPUTCHR puts text onto the graphics screen, and the BG tiles are covering it. Try using GPRIO to change the Z coordinate of the graphics screen so it is above the BG layer.
0そうだね
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mystman12 mystman12
Wait, how often do you draw logos?! :P Thanks for the compliments though! Like I said, it's nothing super special, but I'm happy with it, and I think it suits me well.
0そうだね
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mystman12 mystman12
Cool! Hopefully this will help me brush up on my trigonometry,as I plan on using it for a physics enginr at some point.
0そうだね
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mystman12 mystman12
do *not* want to rely on me to get work done in a timely manner, ha. Especially with school and work and countless other distractions, programming just can't be my number one priority at the moment.
0そうだね
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mystman12 mystman12
No, sorry. I really don't like the idea of collaborating with someone else, plus I have my own, fairly large project I'm working on. (And the likelihood of me actually finishing it is slim enough as it is, I don't want another project distracting me.) And honestly, I'm not a good person for that kind of thing because I have a hard time sticking with a project and consistently working on it. You...
0そうだね
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mystman12 mystman12
Hey, a logo! I don't usually share stuff like this, but I figured it would make for a cool header for my profile! It's nothing amazing, but I'm really happy with how it turned out. It's animated and even has a lil' jingle!
11そうだね
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mystman12 mystman12
It's most similar to BASIC or VisualBASIC, but it has a lot of tweaks so that classic BASIC or VisualBASIC programs wouldn't work the original code.
1そうだね
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mystman12 mystman12
Well, it would definitely help if you put more characters in each post! :P You just used up five of your posts, when all of that would have easily fit into one.
4そうだね
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mystman12 mystman12
Woah... This is kind of scary!
0そうだね
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mystman12 mystman12
For testing purposes, try simplifying the file name to just "DAT:SC_BAF_L0" and see if that loads layer 0. If that works, it means there is something wrong with the way your creating the string name.
0そうだね
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mystman12 mystman12
No, you have the stuff mentioned above right. DIM MAP[0] is right, and the FALSE at the end keeps the load confirmation dialogue from showing up.
0そうだね
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mystman12 mystman12
The FOR look is being skipped because the variable begins on the value its supposed to end. Change it to: FOR I=O TO 3
0そうだね
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mystman12 mystman12
Yup! Excellent feature for adding things like debug menus, uninstallers, or just Easter eggs!
0そうだね
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mystman12 mystman12
You need "==" instead of "=".
0そうだね
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