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mystman12 mystman12
Version 0.28P of the Roguebots demo is out! Code: [JKS3NEAM] This update adds local leaderboards, along with a couple small bug fixes. This will probably be the last version I release for SmileBASIC. Like I mentioned in my last post, I'm looking for constructive feedback on this game concept. I want to make a commercial version of this game and I want to make sure it's actually fun before I...
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mystman12 mystman12
start putting my time and resources into it. If you have any comments, criticisms, thoughts, or positives about the game, please let me know! It will really help me decide whether or not I should go ahead and go with this concept.
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mystman12 mystman12
Also, for anyone who wants a little competition, here's my current highest score!
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Looking good!
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Brad SonicKing1
This game is just like a game (that I can't say the title of due to severe copyright crackdown) on the SG-1000! Super fun M8 good job! Crisp collision and everything!
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Brad SonicKing1
Just as a side note however I in total clipped through 4 enemies within 9 plays. I'll probably just fix it myself all ive gotta do is switch the sprite value.
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mystman12 mystman12
@Brad Are you referring to Elevator Action, or something else?.. Now you have me worried this concept's been done before.
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Brad SonicKing1
Yes. I've had good and bad luck using it with or without a gosub no matter what.
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Brad SonicKing1
It works very effectively yet it can pass through a location barrier in a map. Every time I clipped through an enemy, I was next to a wall. I've tested it myself and it does it on a low frequency yet is noticable. Just increase the values of your sprite collision to prevent a slip up.
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mystman12 mystman12
Are the enemies completely passing over you, or just brushing up close? I purposely gave them small hit-boxes, because when they're too big, sometimes enemies could kill you when going around corners, even with the roguebot still a decent way away. The two hitboxes would just barely touch.
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Brad SonicKing1
They are completely passing over me but i fixed my version i just added to the values a little bit (I forgot how much) and ive had no issues so just modify it in the next version you realease.
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