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calc84 calc84maniac
If you leave out the parentheses, it becomes a command rather than a function and doesn't return a value. It's like the difference between PUSH and POP().
1そうだね
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calc84 calc84maniac
Is the underscore just a garbage variable to assign return values to? It might be a bit better to make _me a command that doesn't return any values. Also, out of curiosity, how is the current instance specified?
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calc84 calc84maniac
Pic of the bottom screen. Later levels will have sprawling mazes!
2そうだね
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calc84 calc84maniac
Working on a spooky game for Halloween. Prepare for some creepy 3D sound effects! (Note: Wall textures subject to change)
31そうだね
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calc84 calc84maniac
More accurately, you'll want it in any loop that's supposed to execute once per frame. Hardly every loop.
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calc84 calc84maniac
I'm currently working on one, but it may be a little while yet before it's ready for release. I'm coding a game to go along with it so I can decide what capabilities I want to include (and also to give example code and show what it can do).
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calc84 calc84maniac
You should be able to find it from the SPDEF tab in the main SMILE tool. Default sprite definitions may reuse the same graphics with a different flip parameters for easy animation, so a given sprite graphic may correspond to multiple definitions.
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calc84 calc84maniac
You may want to look into GLOAD to update only a particular section of GRP4 at once. As an intermediate step, you can LOAD a data file into an array.
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calc84 calc84maniac
Too bad bombs don't work against ghosts...
30そうだね
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calc84 calc84maniac
It's a new raycasting engine made from scratch, it runs much better than PTC and with much higher detail. (This screenshot is not a good indication of the texture detail allowed.) I plan to make it a library for other programs to use.
2そうだね
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calc84 calc84maniac
This creepy kid keeps following me around...
29そうだね
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calc84 calc84maniac
I'm using a New 3DS, and I'm getting a little over 30FPS at maximum rendering quality (casting 400 rays, i.e. the full horizontal resolution of the screen). Turning the quality down to 200 rays, as in my previous post, gives a bit over 60FPS.
2そうだね
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calc84 calc84maniac
Using the entire sprite sheet as a texture? Sure, why not?
27そうだね
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calc84 calc84maniac
An implementation of a minheap. Starting with an empty array, you can push values whenever you want, and popping will remove and return the smallest value in the heap. It runs in logarithmic time, so a heap with a million elements needs to loop at most 20 times! These functions work with any type of array, including strings.
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calc84 calc84maniac
Well, it's more of a graphics engine than a game engine, and it would probably be closer to call it a library. I certainly intend to make it usable in games, though.
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calc84 calc84maniac
Raycasting engine is making steady progress! I thought putting in some lighting effects would be a nice touch.
45そうだね
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