Archiverse Internet Archive
calc84 calc84maniac
アメリカ
誕生日非公開
ゲームの腕前上級者
利用したゲーム機ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数19
そうだね数33
取得日時

投稿のみ 投稿と返信
前のページ(最近)
1 2 3 4
次のページ(過去)
返信[2]
親投稿
calc84 calc84maniac
c
1そうだね
プレイ済み
プレイ日記
calc84 calc84maniac
My popular times are here! (Fun with Micropaint)
10そうだね
プレイ済み
返信[8]
親投稿
calc84 calc84maniac
Here is a slightly updated version, after taking a little optimization advice which allowed me to improve the drowning animation. Key: 5D7X33N4
0そうだね
プレイ済み
返信[3]
親投稿
calc84 calc84maniac
Shh, we can't talk about that
0そうだね
プレイ済み
返信[1]
親投稿
calc84 calc84maniac
Here is the code. Though since the levels were encoded in unicode strings, it's not possible to transliterate from this screenshot alone, haha.
0そうだね
プレイ済み
プレイ日記
calc84 calc84maniac
This is my OSP contest entry, Frog Guy. Get to the lily pads as fast as you can without getting squashed or drowning! There are 4 levels, with increasing difficulty. Key: 1RC4EKKV; source code in the comments.
9そうだね
プレイ済み
返信[1]
親投稿
calc84 calc84maniac
Are you using a constant home position? If so, you can make it part of the sprite definitions themselves by using SPDEF. One variant of SPDEF allows you to create a definition based on an existing definition, but changing only certain attributes (in this case, the origin position).
0そうだね
プレイ済み
返信[10]
親投稿
calc84 calc84maniac
Oh yeah, gyroscope could be interesting, I'll look into that (as well as touchscreen because why not, I did that back on Petit Computer...)
3そうだね
プレイ済み
返信[7]
親投稿
calc84 calc84maniac
People have told me before that they don't like the controls, and I've also heard the opposite. So I might add some different control options (including Circle Pad Pro). I guess moving with the left stick and looking with the right buttons (or vice versa for lefties) and right trigger for bombs would work?
1そうだね
プレイ済み
返信[5]
親投稿
calc84 calc84maniac
You mean moving the camera up so you can look over walls? That wouldn't really be possible with this engine. It might be possible to make taller walls, but you still wouldn't be able to look over them.
1そうだね
プレイ済み
返信[3]
親投稿
calc84 calc84maniac
I'm also planning to mess with the gameplay itself a bit. For example, making the objects in the world more dynamic by making bomb blasts throw them around. This includes other bombs, so you might be able to come up with fancy techniques to bomb around corners!
1そうだね
プレイ済み
プレイ日記
calc84 calc84maniac
While I'm at it, I might as well add ceilings too. It's only fair!
20そうだね
プレイ済み
プレイ日記
calc84 calc84maniac
Could this maze possibly be getting... spookier? A quick peek at the graphical upgrade I've been working on, which is textured floors! Note that the way this is designed, there can only be one repeated texture, but that limitation means I can retain a solid framerate, as well as the 3D and lighting effects. Not sure when I'll be releasing this, but I'll keep you posted!
17そうだね
プレイ済み
返信[1]
親投稿
calc84 calc84maniac
Unfortunately I don't know of a fast, simple way to texture the ground given the tools we have in SmileBASIC. It could be rendered manually but that would take a lot of processing power.
1そうだね
プレイ済み
返信[1]
親投稿
calc84 calc84maniac
Depending on how many images you want to keep loaded, you could for example load sprite graphics into GRP3, then display them using SPPAGE 3. You can also use GSAVE and GLOAD to save graphics into an array, which may be more effective than a program slot.
1そうだね
プレイ済み
返信[22]
親投稿
calc84 calc84maniac
Sorry for the late reply, but I don't think it would. Besides, the Z coordinate is also used for draw order so skeletons can hide behind walls.
0そうだね
プレイ済み
返信[4]
親投稿
calc84 calc84maniac
Hey, it's me! You can check my Play Journal to find my new raycaster. I included a lot of new features, such as stereoscopic 3D!
2そうだね
プレイ済み
返信[3]
親投稿
calc84 calc84maniac
Actually, even when passed as parameters they are pointers (which is very useful because then you can modify the original array in a command/function). You have to explicitly use COPY if you want to make a full copy of an array.
1そうだね
プレイ済み
返信[6]
親投稿
calc84 calc84maniac
Yeah, just check out Tile World, nobody's bothered that for copyright issues.
0そうだね
プレイ済み
返信[11]
親投稿
calc84 calc84maniac
The key is QK4N3PZF. Have fun!
1そうだね
プレイ済み