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返信[9]
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ĦHarry Ramstrong
Begin by doing colored blocks artwork from earlier post. Assign each color a different letter. This will combine "rooms". Add walls and doors. Clean up duplicate doors (cont)
1そうだね
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返信[5]
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ĦHarry Ramstrong
So, more like a shift than a rotation. Hmmm. Have you tried implementing a one time pad seeded with RNG?
1そうだね
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返信[4]
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ĦHarry Ramstrong
Just because I wrote several maze generators already. Plus, I wrote some room generators as well. You may want to check out my Play Journal for them.
1そうだね
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返信[1]
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ĦHarry Ramstrong
This looks familiar. :)
0そうだね
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返信[3]
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ĦHarry Ramstrong
ROT13. Also Caesar code. :)
0そうだね
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返信[2]
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ĦHarry Ramstrong
That doesn't look like ROT13 to me. Even discounting A-M N-Z encoding, vrs letters are represented with only one symbol?
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ĦHarry Ramstrong
Looks like a background for one of those techno/cyber type of games. :)
1そうだね
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ĦHarry Ramstrong
You need to specify three things: The string, the position within the string, and the number of characters starting from that position.
2そうだね
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返信[4]
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ĦHarry Ramstrong
When it's done. I'm now working on pathfinding part of it.
0そうだね
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返信[6]
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ĦHarry Ramstrong
I fixed it so that now it uses the space fully. Which do you like better? The old raggedy dungeon or this cleaned up version? Mind you, this version has a lot more closets, and sometimes small empty room without doors, just perfect to hide your stash!
1そうだね
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返信[2]
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ĦHarry Ramstrong
I'm making a simple one right now, but basically, it's just Point=Base Stat+Mod Stat+RND(Action Stat)
2そうだね
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返信[7]
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ĦHarry Ramstrong
You may want to use B AND #UP, etc, rather than B==#UP if you want to detect combo button presses.
0そうだね
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返信[4]
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ĦHarry Ramstrong
I actually cleaned up the code. Still over 100 lines, though. Lots of clean up code that is not necessary on the other dungeon mapper. But pair this with calc84 raycaster, and you got yourself a Castle Wolfenstein 3D!
1そうだね
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返信[16]
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ĦHarry Ramstrong
Which version are you using? Anyway, look at line 18 and 19. You're using DX$ twice. It should be DX$ and DY$. That's why you're getting diagonal. You're not using DY$!
1そうだね
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返信[1]
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ĦHarry Ramstrong
Is that a secret room somewhere in the middle? Sometimes that happens. Better not put anything important in there! :)
0そうだね
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ĦHarry Ramstrong
That's great. Why do you scale it smaller? Full screen is the way to go! >:)
0そうだね
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プレイ日記
ĦHarry Ramstrong
Making Rooms in Dungeon. Unfortunately, the code is very messy, so I won't be releasing it anytime soon. It works fine, though. So, maybe I need to clean it up?
7そうだね
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プレイ日記
ĦHarry Ramstrong
Did I say no more quickie program? Oops. One more! This is a banner program. Very easy to type in, just in case you're having trouble typing in my other programs. It shows whatever you want in big, block letters, scrolling across the screen.
2そうだね
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返信[15]
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ĦHarry Ramstrong
I just remembered that Strings are Arrays! You use the COPY command to copy string. I left an explanation on the bug page.
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返信[29]
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ĦHarry Ramstrong
I just remembered: String is treated as Array! That's why we can have subarray element indexing. So, the right way to copy string is with COPY command. It works just fine. It does make it understandable. SmileBasic String implementation isn't like normal Basic string implementation. Not so much as a bug as originally thought. Just design decision.
1そうだね
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