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ĦHarry Ramstrong
Dice game: ? (RND(6)+1)
0そうだね
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ĦHarry Ramstrong
Ok. Thanks. I'll look into it.
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ĦHarry Ramstrong
Can you tell me what software is used on the PC side?
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ĦHarry Ramstrong
yes. I did. Nothing to it but to throw dozens of algorithm and see which ones are good. :p It helps if you can think algo in your head without using a computer.
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ĦHarry Ramstrong
You'll probably want to use BGSCREEN command as well, so you don't run out of screen too early.
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ĦHarry Ramstrong
Try using BGANIM command. The help screen shows 3 different ways to do it. Just pick one you're comfortable with.
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ĦHarry Ramstrong
Permutation and maze generator are really useful algorithm. Do you know that you can use a modified maze generator code to solve path-finding? And you see in the code permutation is used to randomize the path. I'm thinking of entering the competition with this. Less fish. More ninja! VVVV \^v^/
1そうだね
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ĦHarry Ramstrong
It's a maze generator program! It can generate up to 199x119 resolution. That's the whole screen. Key is DEDE4R3
14そうだね
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ĦHarry Ramstrong
I meant 3D lookup table for AI, so you can optimized the play. But if maintaining y is good enough, then it's good enough. :D
1そうだね
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ĦHarry Ramstrong
I think you need to consider X and Y distance separately. Also SpeedY. So you'll need 3D array there. Is that how you do it? Cool! Keep up the good work!
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ĦHarry Ramstrong
Is that using COMMON? I need more research!
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ĦHarry Ramstrong
Updated version using VAR. Thanks, calc84! Looking good!
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ĦHarry Ramstrong
What does it mean "EXE PRG1:STDLIB"? Does that mean I can do a bunch of DEF SUB in it then execute another program, thus making it a library/toolkit of sorts?
2そうだね
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ĦHarry Ramstrong
Yep. It is messy. Some languages allow you to ignore them when doing function call, hence my earlier confusion. I'm still learning things, though. The normal way to do it is via explicit stack, but push/pop is an extra line. Array variable is an extra var. Of course, if you know of a better way, feel free to share! :D
0そうだね
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ĦHarry Ramstrong
Got it! It seems SB doesn't like uninitialized return variables. It's also picky regarding function call format. Oh, well. Keep on learning new things, I guess. :)
1そうだね
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ĦHarry Ramstrong
I'm having trouble changing the loop from FOR loop to WHILE loop. I keep getting error: Uninitialized variable in 0:11. Yet, the FOR loop version works just fine.
1そうだね
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ĦHarry Ramstrong
Looking at your Mii, I thought that was you even before reading your text. Funny, eh? I don't know what you look like. Still don't. I'm ultra busy since I take on a new job. I'd be lucky to get 1 hour per day. So far Pokemon Shuffle got it, but I may have to drop it soon in favor of this.
1そうだね
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ĦHarry Ramstrong
Eh, how did that picture get there? I already made a separate post on it. Sorry!
0そうだね
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ĦHarry Ramstrong
I changed the code to give me max power. It plays more like Faceball that way. I'm surprised the kitty can get killed by bomb. Thumbs up! Suggestion: Make sound for the monster, too. That way will give you the chills, especially if you cannot see it. A sudden attack from behind feels unfair to me.
1そうだね
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ĦHarry Ramstrong
I wrote a permutation code based on this info. Thanks, Ed!
1そうだね
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