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ĦHarry Ramstrong
Have you looked at Calc84 raycaster library? Included in his Spooky Maze program.
0そうだね
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返信[1]
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ĦHarry Ramstrong
That has got to be a record. World record, possibly. ;)
0そうだね
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返信[15]
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ĦHarry Ramstrong
Syntax errors are easy, aren't they? Semantic errors, OTOH, is hard. I'll look at it later. Thanks for posting the source code in easily readable colors!
0そうだね
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返信[5]
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ĦHarry Ramstrong
Don't you need comma for INC/DEC?
1そうだね
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返信[1]
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ĦHarry Ramstrong
This was a fun week. Now to get back into heavy action next week.
1そうだね
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プレイ日記
ĦHarry Ramstrong
Pretty colored boxes. Instant artwork demo. Or maybe dungeon room generator (hint :p )
8そうだね
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返信[8]
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ĦHarry Ramstrong
What line number? It's a screen cap, so I don't think the error would be on my end. I need to keep working on this to make Rogue-like game. I'll post the code when that's done.
0そうだね
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返信[1]
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ĦHarry Ramstrong
You need to change the sprite per direction, manually. Try using SPCHR.
1そうだね
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返信[9]
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ĦHarry Ramstrong
This is actually an Artwork Demo of Colored Boxes. Hey, with a little mod, it'll work as dungeon room generator! :D HTH
1そうだね
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返信[7]
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ĦHarry Ramstrong
You're doing a lookahead, right? 1.Set room origin and dimension randomly. 2. Use chkchr to see if it's free. 3. If not, reduce dimension, repeat from 2 until too small. 4. If too small, try again from step 1 until MaxN tries. Goto 7. 5. Draw room. 6. Repeat from 1 until MaxN tries. 7. Done. Something like that?
1そうだね
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ĦHarry Ramstrong
Flashlight program. You know, those 3DS screens are really bright! Fun with RGB command.
5そうだね
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返信[5]
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ĦHarry Ramstrong
You can check out the real Flashlight app in e-store! I took heavy shortcut, obviously, but the disco light is still there!
0そうだね
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返信[4]
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ĦHarry Ramstrong
You don't need to be super smart to do QSP. If it doesn't fit, lower the standard! Here is the Flashlight App in QSP! This little known gem has four modes (use touchscreen): Off, Flashlight, Emergency Strobe, and DISCO!
0そうだね
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返信[1]
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ĦHarry Ramstrong
Looks complicated, especially with that kind of formatting. Can you show a screen grab of the game in action?
1そうだね
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返信[25]
親投稿
ĦHarry Ramstrong
String Copy bug. Trying to copy string with = operator results in both strings being referenced the same way, instead of copied. There's a workaround, but I hate to have to do that everytime.
2そうだね
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返信[9]
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ĦHarry Ramstrong
I think it's Reference vs Copy technique. It should be Copy all the time.
0そうだね
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返信[7]
親投稿
ĦHarry Ramstrong
Something like this. And I seem to run into a bug!
0そうだね
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返信[6]
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ĦHarry Ramstrong
If I really want to save space, I'd use simple string. T$="0123456789ABCDE ", and index it T$[Y×4+X]. It's great that you check for winning condition. I can't do that because shuffling is optional, and the puzzle begins in solved state. BTW, that 600 bytes limit is an early Apple Macintosh reference. :)
0そうだね
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返信[5]
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ĦHarry Ramstrong
Excellent! A few observations: RANDOMIZE 0 is not needed. IF S will work fine. FALSE is 0. TRUE is non-zero. <>= operators are optional. Try using BUTTON(N) where N is 0-3. Default is zero, but that leads to overflow. I regularly use BUTTON(3) to prevent overflow. Excellent work! I appreciate it!
0そうだね
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返信[3]
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ĦHarry Ramstrong
And that's how it looks. Must resist playing... Resist... Resist... Oh, what the heck. Just 5 more minutes. ^_^;
0そうだね
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