Making Rooms in Dungeon. Unfortunately, the code is very messy, so I won't be releasing it anytime soon. It works fine, though. So, maybe I need to clean it up?
Oh! Maybe you could make a check to see if there is a door on any of the walls, if not, then put a blue 3D chest inside! Just a little teaser for the gamers ;D
I actually cleaned up the code. Still over 100 lines, though. Lots of clean up code that is not necessary on the other dungeon mapper.
But pair this with calc84 raycaster, and you got yourself a Castle Wolfenstein 3D!
I fixed it so that now it uses the space fully. Which do you like better? The old raggedy dungeon or this cleaned up version? Mind you, this version has a lot more closets, and sometimes small empty room without doors, just perfect to hide your stash!
Begin by doing colored blocks artwork from earlier post. Assign each color a different letter. This will combine "rooms". Add walls and doors. Clean up duplicate doors (cont)