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ĦHarry Ramstrong
Making Rooms in Dungeon. Unfortunately, the code is very messy, so I won't be releasing it anytime soon. It works fine, though. So, maybe I need to clean it up?
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ĦHarry Ramstrong
Is that a secret room somewhere in the middle? Sometimes that happens. Better not put anything important in there! :)
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PChicken NerdChicken
Oh! Maybe you could make a check to see if there is a door on any of the walls, if not, then put a blue 3D chest inside! Just a little teaser for the gamers ;D
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Bonzargoes cactusfriend
This is great! Good use of space.
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ĦHarry Ramstrong
I actually cleaned up the code. Still over 100 lines, though. Lots of clean up code that is not necessary on the other dungeon mapper. But pair this with calc84 raycaster, and you got yourself a Castle Wolfenstein 3D!
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Archive 3D R.Kyve
Looks like it creates some fun levels. I love Roguelikes and procedural maps and can't wait to see what you come up with.
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ĦHarry Ramstrong
I fixed it so that now it uses the space fully. Which do you like better? The old raggedy dungeon or this cleaned up version? Mind you, this version has a lot more closets, and sometimes small empty room without doors, just perfect to hide your stash!
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Bonzargoes cactusfriend
I think this cleaned-up version would probably be good with a Wolf3D type game as you were saying earlier!
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Τσmmγ AwesomeTommy
Can you please explain how this program works? I am interested in making my own game. Thank you in advance.
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ĦHarry Ramstrong
Begin by doing colored blocks artwork from earlier post. Assign each color a different letter. This will combine "rooms". Add walls and doors. Clean up duplicate doors (cont)
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ĦHarry Ramstrong
and oddly constructed walls and whatnot. Clean up letters to make floors. and build surrounding walls. That's about it in a nutshell.
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