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親投稿
PChicken NerdChicken
Do you want the sprite to physically move and the level stay still?
0そうだね
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返信[13]
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PChicken NerdChicken
Okay, so you should put your INPUT in a loop. WHILE INPUT "",T$ IF T$="blah" THEN GOTO @BLAH IF T$="blah" THEN GOTO @BLAH WEND This way, if it doesn't go to a label, it will just ask for the input again.
0そうだね
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返信[19]
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PChicken NerdChicken
You will most likely not figure out how to program it, or lose interest in the project, before you actually exceed the technical limitations.
0そうだね
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返信[17]
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PChicken NerdChicken
The games you're thinking of will most likely exceed your programming skill before they are above SmileBASIC's limitations, believe me.
0そうだね
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返信[8]
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PChicken NerdChicken
JP, it's on SBS
0そうだね
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PChicken NerdChicken
This ain't javascript :P
1そうだね
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PChicken NerdChicken
IF I$ == "P" THEN
0そうだね
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PChicken NerdChicken
that's because the smile button runs a program that probably uses ACLS
0そうだね
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PChicken NerdChicken
yeah
1そうだね
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PChicken NerdChicken
DEG(ATAN(SY,SX))
0そうだね
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PChicken NerdChicken
IF SPHITSP(0,1) THEN ?"HITTING";
1そうだね
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PChicken NerdChicken
change text colors please. Try green
0そうだね
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PChicken NerdChicken
SPCHR
1そうだね
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親投稿
PChicken NerdChicken
that's chinese, and currently we only have a japanese keyboard.
1そうだね
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返信[6]
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PChicken NerdChicken
do you know what the help button is? it's the blue question mark button in the top-right. use it while the cursor is on SPHITRC to get a usage summary.
1そうだね
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返信[2]
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PChicken NerdChicken
i get the joke
0そうだね
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返信[3]
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PChicken NerdChicken
optionally, you could use SPHITRC, which also requires a SPCOL but uses a rectangle instead of another sprite. you could use this with TOUCH OUT to not even have to use a cursor!
1そうだね
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返信[2]
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PChicken NerdChicken
erm SPCOL is supposed to be called before the SPHITSP is called, and only once. So DISPLAY 1 SPSET 0,255 SPSET 1,21 SPCOL 0 SPCOL 1 IF SPHITSP(0,1) THEN ?"HIT"
1そうだね
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返信[3]
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PChicken NerdChicken
you're welcome.
0そうだね
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PChicken NerdChicken
use STR$(number) to convert a number to a string.
3そうだね
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