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James fourtyman
Um… How do I remove this strawberry from the screen? I tried executing the GCLS instruction, and I tried using the NEW instruction to delete all the code for the program that was responsible for it, but it's still there. Could anyone please help me?
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*J.P.*[P]£ aj2003aj
cls=text gcls=graphics spcls=sprite acls=all everything i would always put acls at the begining of your code, its the best.
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James fourtyman
Ooh, I never knew about that. Thank you! I guess that will be useful. Oh, and never mind about this issue, because I accidentally fixed it: I tapped the SMILE button, then went back, and the strawberry was gone! Cool!
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*J.P.*[P]£ aj2003aj
huh
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PChicken NerdChicken
that's because the smile button runs a program that probably uses ACLS
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James fourtyman
Yeah, maybe.
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*J.P.*[P]£ aj2003aj
acls is awesome..
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James fourtyman
I sure hope it'll come in handy later on.
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*J.P.*[P]£ aj2003aj
believe me, it does. what are you planning on making?
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James fourtyman
Nothing yet that I know is possible to make on here. I've got some very cool ideas, but a lot of them, I believe, would have to exceed the limitations of this software to work. That reminds me of a post I made a while ago in this community. I think you'd like it, because the screenshot is of a few sprites of some of my original characters, which I drew on the sprite sheet. It's my favorite post!
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*J.P.*[P]£ aj2003aj
ah, so are you good at sprite making (or as i call it "spriting")? they look cool, and what do you mean limitations?
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James fourtyman
…Maybe human characters, but I'm not sure if I'm good at "spriting" anything else yet. …Thanks! I'm glad you like them. Now, what I mean by limitations… Um… I kinda wanna make some three-dimensional games, and I'm pretty sure that it's not possible to make a full-fledged 3-D game on SmileBASIC… Well, I don't know. Perhaps if somebody, who had the knowledge and skill, attempted to do that…
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*J.P.*[P]£ aj2003aj
its been done with different engines.. ive heard ITS VERY HARD though. it is possible.. but at the same time not possible.. like have you played spooky maze? (i think thats what its called) see i want my game to be a mix of a bunch of thinks put together, like theres the space parts, the world parts, the underground parts, and many other things.
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Lumage Lumage
I'd just like to interject for moment. What you're refering to as drawing, is in fact, sprite making, or as I've recently taken to calling it, spriting. sprite making is not a product unto itself, but rather another free component of a fully functioning program made useful by the graphic pages, sprite utilities and vital program logic comprising a full program as presented by SmileBASIC.
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James fourtyman
@£*J.P.*ĦC▲: …Is that so? …Nope. I've never even heard of it. Do you have the game? …I felt the same way. Though, I've learned from certain people and from example that you shouldn't cram too many ideas into one project. @Lumage: Uh-huh. That was a detailed paragraph. I kinda already knew the stuff that you just told me, but I appreciate your giving the info, anyway. Thanks!
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*J.P.*[P]£ aj2003aj
yes i do and for future reference if you want to, you can just call me J.P. (or *J.P.*) (so that its easyer) (the rest is just clan stuff) soo.. right now im testing around with touch commands.
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James fourtyman
…Oh, okay, *J.P.*. Sure! So, if you have that spooky maze game, could you tell me what the public key is, please? I want to try it out for myself. …Sweet!
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PChicken NerdChicken
The games you're thinking of will most likely exceed your programming skill before they are above SmileBASIC's limitations, believe me.
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James fourtyman
Huh? I didn't understand that. What do you mean?
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PChicken NerdChicken
You will most likely not figure out how to program it, or lose interest in the project, before you actually exceed the technical limitations.
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James fourtyman
Hmm… Well, I think you're right that I would not be able to figure out how to do it (at least, not on my own), but I will never lose interest in any of my current game ideas that, with much dedication, I've worked on in my head now for a long time.
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