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返信[11]
親投稿
PChicken NerdChicken
< > { } [ ] i call any of these brackets ( ) these are parentheses
0そうだね
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返信[8]
親投稿
PChicken NerdChicken
kibble, you're not understanding it right. conditions are like G > 0 or G == -1. also, don't include the brackets.
0そうだね
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返信[3]
親投稿
PChicken NerdChicken
but still! label loops aren't good for your coding health!
2そうだね
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返信[3]
親投稿
PChicken NerdChicken
we're willing to accept game ideas only when we can actually complete them and when we're interested. sorry.
0そうだね
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返信[1]
親投稿
PChicken NerdChicken
ahhhh don't use label loops! Use WHILE or REPEAT instead!
1そうだね
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返信[2]
親投稿
PChicken NerdChicken
it is a programming game, which means it can be much, much more if you're willing to search and work hard to create anything you want.
0そうだね
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返信[5]
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PChicken NerdChicken
Practical usages of these variables: integer: FISH% = 10 realtype: X = 0.167 string: NAME$ = "daniel mcgee" array: DIM ARR[10] ARR[0] = 99 PRINT ARR[0] string array: DIM ARR$[10] ARR$[0] = "hello world" PRINT ARR$[0]
0そうだね
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返信[4]
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PChicken NerdChicken
Example usages of these variables: integer - store how many fish have you collected so far realtype - store an input from the circle pad, like -0.345 string - store a name that the user typed in array - store map data string array - store a help manual
0そうだね
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返信[3]
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PChicken NerdChicken
Some examples of variable types are: integer - Can store a single whole number like -1, 0, 1, 2 realtype - Can store a single decimal number like -1, -0.5, 0, 0.5, 1 string - Can store a 'string' of characters like "hello world" < take note it needs the quotes array - Can store multiple realtypes. string array - Can store multiple strings.
0そうだね
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返信[2]
親投稿
PChicken NerdChicken
Basically, we have a bunch of tools and parts. Our tools are places you can get help, like SBS and Miiverse (or the reference manual accessible using the ingame blue question mark button, or the help button). Our parts are the pieces of code that make our program work, like variables, loops, and "action functions". Variables can store a plethora of data, depending on how you format them.
0そうだね
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返信[5]
親投稿
PChicken NerdChicken
sorry, but you cannot link SB to apps other than SB. also BEEP 53
1そうだね
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返信[5]
親投稿
PChicken NerdChicken
WHILE is a loop start marker, WEND is a loop end marker. Use: WHILE <condition to let the loop run while true> code WEND Also, take note of the REPEAT/UNTIL loop. REPEAT is a loop start marker, UNTIL is a loop end marker. Use: REPEAT code UNTIL <condition to stop loop> Finally, use BREAK to break out of a loop. Please note that it will not automatically break out of all nested loops.
2そうだね
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返信[1]
親投稿
PChicken NerdChicken
No.
0そうだね
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返信[4]
親投稿
PChicken NerdChicken
you did something wrong, because G variable can't ever get to 77.
0そうだね
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親投稿
PChicken NerdChicken
First of all, thank you for using WHILE/WEND instead of a label loop. G=7 WHILE G >= 0 LOAD "GRP0:"+STR$(G),0 IF BUTTON(2) AND #A THEN DEC G WEND
0そうだね
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返信[15]
親投稿
PChicken NerdChicken
Yes, I know. You can use the OTHER miiverse instead of the one you're using right now, on the OTHER 3ds, so you can appear to have the game.
0そうだね
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プレイ日記
PChicken NerdChicken
it remembers... ECX83ZJ
3そうだね
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返信[13]
親投稿
PChicken NerdChicken
I know that, but using the other 3DS for its miiverse account (you could also, if you have a Wii U, use it on there if i remember correctly) will give you an icon that shows you own the game on all of your posts on that account.
0そうだね
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返信[11]
親投稿
PChicken NerdChicken
But you already have miiverse on the o3DS, right? Can't you use it? You'd have a nice icon that says you own the game added to every one of your posts.
0そうだね
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返信[9]
親投稿
PChicken NerdChicken
Okay nevermind, but I don't know if he has SB. I hope he does.
0そうだね
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