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PChicken NerdChicken
It will start reading until it hits a -1.
0そうだね
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PChicken NerdChicken
It would be much easier to just do a loop to put the numbers into an array if your numbers never drop below 0. C=0 REPEAT READ I IF I > -1 THEN ARR[C] = I INC C UNTIL I == -1
1そうだね
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PChicken NerdChicken
why'd you change your username
0そうだね
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PChicken NerdChicken
Just use a text title screen if it's a text adventure. The title screen should not be the best part of your game.
0そうだね
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PChicken NerdChicken
i think what you want to do is use SPSCALE OUT and use the values from there in your bottom and right collision codes.
0そうだね
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PChicken NerdChicken
can you still not do more than print?
0そうだね
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PChicken NerdChicken
calibrate your screen? in settings in the home menu
0そうだね
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PChicken NerdChicken
The answer is no. I wish you luck with development of your personal IDE.
0そうだね
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PChicken NerdChicken
"i want to learn BASIC" D: was that a lie?
0そうだね
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PChicken NerdChicken
Pressing it while the cursor is on an empty line will show a general reference manual that contains many commands for you to type up and press the help button on. Good luck!
0そうだね
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PChicken NerdChicken
To clarify: Both loops will do the same thing, but the REPEAT one is better for the thing you're trying to do. Also, use PRINT "string" to display information on the screen. There is a blue help button located in the top right corner of the touchscreen. It has a question mark in it. Pressing it while the cursor is over a command will show a help section written specifically for that command.
0そうだね
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PChicken NerdChicken
Variable: X = 0 X = X + 5 This will initialize and set a variable X to 0, then increase it by 5 in the next step. Conditional: IF X > 10 THEN X = 10 This will set a variable X to 10 IF the variable X is greater than 10. Loops: REPEAT X = X + 5 UNTIL X > 10 Alternate loop that is less useful in THIS CASE: WHILE X <= 10 X = X + 5 WEND This will increase a variable X by 5 until it is greater than 10.
0そうだね
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PChicken NerdChicken
BASIC, or the SmileBASIC dialect in this case, is a programming language, meaning you can dynamically change the content after it renders. This can be used as a standalone language if you want to make a game, etc. It is also much more versatile and as a result MUCH harder to learn. BASIC isn't just tags and codes. You will have to learn things such as conditionals, variables, and loops.
0そうだね
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PChicken NerdChicken
One thing I have to say: They are not the same. HTML is a mark-up language, meaning it cannot change the page after it renders by itself*. *Most people use other languages, such as Javascript, with HTML which is otherwise called HTML5, in order to create things like games or intricate menus.
1そうだね
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PChicken NerdChicken
the arrow buttons? dpad -> directional pad
0そうだね
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PChicken NerdChicken
VG, that will actually not help him at all. He wants to make it move, not stay still.
0そうだね
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PChicken NerdChicken
DEG(ATAN(SX,-SY)) <---- Get angle from circle pad Encase his code in an IF statement to stop adding to the array or whatever he's doing.
1そうだね
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PChicken NerdChicken
Wow. Uh... How can you not know how to play the game if you know how to download it?
0そうだね
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PChicken NerdChicken
There are top-down RPGs that have battle scenes, but so far no games similar to Undertale have come out. There is, however, an Undertale battle simulator called 'Friendly Pellet Rain'. VENXE33J, made by Raimondz
1そうだね
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PChicken NerdChicken
jp, you should already know how to do this just use SPOFS again
0そうだね
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