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MathPRG MathProgrammer
Whew! Took a lot of tweaking, now I've finally gotten the channel list and scroll bar to work! I may have overcomplicated the process. Next, the visibility toggle, channel number, and macro indicator! You'll be able to change a channel's name, color, etc. as an option under 'EDIT'.
5そうだね
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MathPRG MathProgrammer
Please don't tell me this is an actual project in the making...
2そうだね
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MathPRG MathProgrammer
Oh, and one thing I also did was a bit important - I made it so you can't open the edit or channel menus until you create or open a project.
0そうだね
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MathPRG MathProgrammer
Thought not though. I wish you could edit comments!
0そうだね
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MathPRG MathProgrammer
Hmm? I based it quite a bit off of the colors I use for my C IDE on my computer... I though green would make sense for numbers, blue for keywords, light blue for comments, that sort of thing. Like in C, where in Code::Blocks the keywords become blue and bolded.
0そうだね
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MathPRG MathProgrammer
So I got the base of the channel list done, but it seems I need to change my font a bit! The shading only looks good on a dark background...
5そうだね
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MathPRG MathProgrammer
Fixed it. I already called USE 1 at the beginning of the program, but for some reason I had to call it again to get it to work.
1そうだね
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MathPRG MathProgrammer
I'm not sure what the problem is here... In slot 1 I have a label created by this program called "@MM". Every time I try using RESTORE on it this way, I get the error "Undefined label" at this line. If I specify RESTORE "1:@MM" it works fine. Can you not use strings to reference a different slot?
3そうだね
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MathPRG MathProgrammer
For me right now I feel like the button system (basically functions associated with on-screen buttons in BitByte MML) is a bit convoluted...
0そうだね
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MathPRG MathProgrammer
No matter, but thanks for the tip! I suppose that shorter would be the proper term if it were in terms of code length anyway.
1そうだね
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MathPRG MathProgrammer
Haha, I know how that goes. I often feel like there are so many ways I could revise my code to make it shorter and faster. Often I question the methods I use to get some of my program's functions done!
0そうだね
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MathPRG MathProgrammer
Or by faster do you mean using INC X makes a program run faster?
1そうだね
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MathPRG MathProgrammer
Huh, well there it appears they're the same! If only C operators could be used... x++ is definitely faster than both of those!
0そうだね
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MathPRG MathProgrammer
Hey, even that would be easier than having to program all-out DATA commands of MML! Maybe if you made syntax highlighting you could make yours even more useful - just a suggestion. Perhaps custom colors for notes, instrument commands, and channel commands?
1そうだね
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MathPRG MathProgrammer
This one isn't done, but the key for my game "POLYGON" is in my profile description!
0そうだね
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MathPRG MathProgrammer
Actually, I put FIELD$=FIELD$+CHR$(M) but it appears that command would save a few characters.
1そうだね
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MathPRG MathProgrammer
And now the keyboard works! That was surprisingly easy with a few tweaks to make it generate using the same code for the numerical keyboard. I'm really starting to feel the motivation for this project again!
8そうだね
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MathPRG MathProgrammer
I tried testing BitByte again but I got a syntax error. I had no clue what I could've done wrong, but after going to this line it didn't take me long to realize I tried using a binary expression you might see in C. It would be awesome if you could actually do this though!
2そうだね
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MathPRG MathProgrammer
On top of that, different rules apply to SmileBASIC. Sometimes it'll be Smileboom that takes it down. They still have the power over their servers in the end, and copyright was indeed a term under the publishing agreement.
0そうだね
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MathPRG MathProgrammer
@V360 There is a great difference between a fan-game and a port/clone.
0そうだね
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