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MathPRG MathProgrammer
カナダ
誕生日非公開
ゲームの腕前中級者
利用したゲーム機ニンテンドー3DS
フレンド-/100
フォロー-
フォロワー-
投稿数102
そうだね数35
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Hello! I am one who codes. I practice BASIC, HTML, and C, namely, currently also learning Java! I have already released a tricky evasion game called 'POLYGON', the key is NK4P4EBD. Anyways, I hope to contribute to the many amazing projects others have been yielding to SmileBASIC, so stay tuned!

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MathPRG MathProgrammer
Yes, of course! When you want to get the MML for your song, you would click FILE then EXPORT. A menu will open up allowing you to choose whether to wrap the text, and what format to export it to. You will be able to choose from plain text, string, and DATA formats. With plain text or string I'll probably make it copy to the clipboard so you can simply paste it into the program you want.
0そうだね
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MathPRG MathProgrammer
Shifted some things around in this menu. Also got the up/down scroll bar buttons working, and I added a negative button to the keyboard for DETUNE and the few things that need it. Still trying to decide how to execute the tone list...
2そうだね
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MathPRG MathProgrammer
Another menu's design complete! I'm planning on making the piano roll useable while you set these options so that you can preview your instrument with the settings. Next up are the tone, modulation, and envelope menus!
2そうだね
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MathPRG MathProgrammer
This was annoying to fix. Finally, the knob input type works! SPROT doesn't look the cleanest, but hey, it's doing its job! Now to double this menu's width for the detune, dotted length, envelope, modulation, reset, and OK options.
1そうだね
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MathPRG MathProgrammer
Redesigned a bunch of sprites to make them look smoother. I'm not entirely sure how much I like them, though... I might end up reverting some of them (the tools if any). Are these better or should I go with the old ones?
2そうだね
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MathPRG MathProgrammer
Changed the list sprites. Now they're 8 pixels shorter but they look A LOT nicer! They fit better, too. Also did some minor technical tweaks. Now my focus is the "Channel Effects" menu. A similar menu will be used for the +FX button to change the way an instrument sounds at any point in the project.
4そうだね
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MathPRG MathProgrammer
The long lost editor grid and piano roll have finally returned to BitByte MML! Even better, I fixed what made me break it in the first place - now the notes get HIGHER as you go up, which to me makes a lot more sense.
1そうだね
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MathPRG MathProgrammer
What I see as the most ambitious part yet the one I think will be the most fun is the built in "MML controller" which will basically be a way to play and record MML live on an on-screen keyboard. Essentially a virtual MIDI controller for MML! It'll be accessed with the "REC" piano button.
1そうだね
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MathPRG MathProgrammer
It's missing a few things... like the editor grid which has been missing since I broke it... but here's the interface after you create some channels. Certain buttons are disabled when appropriate, such as not being able to create a channel before a project.
2そうだね
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MathPRG MathProgrammer
Implemented some new buttons that SHOULD have been here MUCH sooner. Is the layout here reasonable? You won't be able to hide the playback buttons or the bar on the bottom.
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MathPRG MathProgrammer
@brennfett I assume you are referring to my syntax highlighting colors? Yeah I suppose a darker background color would make it easier to see.
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MathPRG MathProgrammer
Yeah most of them were BG commands. Nice! I only really tried to find two myself.
0そうだね
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MathPRG MathProgrammer
Added some more sprites! I also COMPLETELY changed the way menus are initialized, so it's more compact. Chances are this won't be done before Miiverse ends but it'll still go up on SmileBASIC Source!
4そうだね
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MathPRG MathProgrammer
Here's a sort of riddle I came up with while working on BitByte MML. Which SmileBASIC command can you take one letter out of and still have a system command, then take out a second letter and STILL have a system command? There's a few possible answers!
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MathPRG MathProgrammer
@Alex There's an error that can occur when passing an invalid label to GOTO or GOSUB that gives the message "Illegal symbol string", and the term refers to a label passed as a string, so it isn't really inaccurate.
0そうだね
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MathPRG MathProgrammer
Ok, nevermind. According to SmileBASIC Source you should never get the "Internal Error" message, but it can be triggered by using some glitch associated with "READ VAR"
0そうだね
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MathPRG MathProgrammer
I saw this error in a list of errors on SmileBASIC Source a while ago, it's definitely been found before. I'm pretty sure it does have something to do with the GOSUB command.
0そうだね
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MathPRG MathProgrammer
I'd usually use SPSHOW to make a hidden sprite reappear.
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MathPRG MathProgrammer
@Imasheep also, if you type MML in the SmileBASIC console and press the question mark button, all of SmileBASIC's MML commands are listed with a few examples.
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MathPRG MathProgrammer
I myself am not sure - though I've heard things like easter eggs are OK, so long as it's subtle. You could always take it out after and reupload the project if it does get rejected.
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