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MathPRG MathProgrammer
And now the keyboard works! That was surprisingly easy with a few tweaks to make it generate using the same code for the numerical keyboard. I'm really starting to feel the motivation for this project again!
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*J.P.*[P]£ aj2003aj
yeah in my simple mml writer i just finished my keyboard too so were both happy bout that
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κιъъιε kibbledude
can i get the key to both your programs?
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MathPRG MathProgrammer
This one isn't done, but the key for my game "POLYGON" is in my profile description!
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*J.P.*[P]£ aj2003aj
same with mine btw also mine is not a copy of yours btw, more of a worse simpler type thing.
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MathPRG MathProgrammer
Hey, even that would be easier than having to program all-out DATA commands of MML! Maybe if you made syntax highlighting you could make yours even more useful - just a suggestion. Perhaps custom colors for notes, instrument commands, and channel commands?
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*J.P.*[P]£ aj2003aj
Yeah im working on that stuff, though ive hit a bit of slowdown so I need to redo the code a bit lol. (cause of the fast speed I made it I did some stuff wrong..)
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MathPRG MathProgrammer
Haha, I know how that goes. I often feel like there are so many ways I could revise my code to make it shorter and faster. Often I question the methods I use to get some of my program's functions done!
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*J.P.*[P]£ aj2003aj
yeah exactly! I lot I will do the long/wrong way just because its simpler, but yeah a lot of stuff is really rigged to blow.. I want to make something that detects if there is a syntax error to stop the program from crashing instead of just unknowingly crashing and losing progress..
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MathPRG MathProgrammer
For me right now I feel like the button system (basically functions associated with on-screen buttons in BitByte MML) is a bit convoluted...
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*J.P.*[P]£ aj2003aj
yeah.. :/
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