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親投稿
Lumage Lumage
kek
0そうだね
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返信[7]
親投稿
Lumage Lumage
And this is why you need to give credit and specify the author. Also, the author's name is right on the title screen: MAGE/Studio LOVEMARINE is the title they go by.
0そうだね
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Lumage Lumage
Ah! Thank you. I could not tell.
1そうだね
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親投稿
Lumage Lumage
Hello. How are the tile graphics stored in this game? The isometric view is very interesting! こんにちは〜 タイル画像はどのように保存されますか?アイソメ図は、とても面白い!
0そうだね
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返信[1]
親投稿
Lumage Lumage
Or you could, you know, look for it. Clearly labelled "Jint Rich" "Original release post: https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTstmZJng Some more English information (warning: external): http://smilebasicsource.com/forum?ftid=141 Hirai also made Arcanum Stone, the amazing SmileBASIC fighting game. Public key: Y34KNJJM" Don't follow unless you *really* like flowers for eyes.
1そうだね
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返信[5]
親投稿
Lumage Lumage
けんけん: 犬 Petitmodemの画像転送です
0そうだね
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返信[8]
親投稿
Lumage Lumage
Anything on Miiverse scares me.
10そうだね
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返信[4]
親投稿
Lumage Lumage
mumble This is JintRich by Hirai Yukio Original release post: https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTstmZJng Public key: Y34KNJJM Some more English information (warning: external): http://smilebasicsource.com/forum?ftid=141 Hirai also made Arcanum Stone, the amazing SmileBASIC fighting game.
0そうだね
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返信[6]
親投稿
Lumage Lumage
There is an external tool that can import images by modem. It's not anything crazy.
1そうだね
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返信[6]
親投稿
Lumage Lumage
'This is JintRich by Hirai Yukio Original release post: https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTstmZJng Public key: Y34KNJJM Some more English information (warning: external): http://smilebasicsource.com/forum?ftid=141 Hirai also made Arcanum Stone, the amazing SmileBASIC fighting game.'
5そうだね
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返信[10]
親投稿
Lumage Lumage
You might try republished Y34KNJJM for JintRich, 4K2KNDZS for Arcanum Stone.
3そうだね
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返信[3]
親投稿
Lumage Lumage
This is JintRich by Hirai Yukio Original release post: https://miiverse.nintendo.net/posts/AYIHAAAEAACHVRTstmZJng Public key: 533YE3RJ Some more English information (warning: external): http://smilebasicsource.com/forum?ftid=141 Hirai also made Arcanum Stone, the amazing SmileBASIC fighting game.
2そうだね
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返信[8]
親投稿
Lumage Lumage
>only 14mil points >lol what a scrub
0そうだね
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返信[2]
親投稿
Lumage Lumage
Yeah. I mean, maybe there's a red sprite on top of it that would explain not being aligned to the grid? That's all I see.
0そうだね
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返信[2]
親投稿
Lumage Lumage
SmileBoom is still working on Europe localization... I think last time, Australia missed out and people were disappointed, but supposedly the Smileboom president wants to launch in more regions this time around. It just... might take a while. I believe EU was stated as Spring 2016, so we'll see after that.
2そうだね
未プレイ
返信[7]
親投稿
Lumage Lumage
Since other programs are running in this, you want to use as few of their resources as possible. GPUTCHR would allow you to draw to the graphic screen instead, but is trickier and may impact performance. Either method can be done with a 9-patch, where you have 9 graphics: 4 corners, 4 sides, and center. Corners are placed normally, but sides(+center) are 1 graphic, stretched to fill the space.
1そうだね
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親投稿
Lumage Lumage
So the window outline is text? I suppose it has its benefits. I might suggest allowing users to turn the 3D off, because it can be annoying in some tools. (They may want, for example, 3D in a game, but not on the windows themselves.) Also, the active window is drawn in front of others. This might not be a problem if you draw it last, but it might cause issues with the staggered depths.
0そうだね
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親投稿
Lumage Lumage
smilebasicsource.com seems to be the largest English program storage right now. Beyond that your choices involve reading through Japanese.
1そうだね
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返信[1]
親投稿
Lumage Lumage
There was one for Petit Computer (mkII) under the name 'GbtRichTeXTRoutine' by... Gbt I guess. You can find it on the Hosiken wiki. Might be worth looking at.
0そうだね
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